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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
[Subscription Discussion]
Just wanted to know what people's thoughts were on the subscription fee.
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As they said themselves, it's probably the only way for them to keep the game running, without having to resort to some shady cash-grab practices.
It also means the game will mostly have decent players (dramatically decreases incentive of people making bots).
I just hope they stick with a subscription model and don't change 12 months down the track.
$10 seems viable but I worry that people who would pay $10 would also pay $15. So yeah...
Love the subscription model.
A lot of them start with a sub and end up with a free to play model...
As I don't trust companies , I wont trust this one either. Even if I like this game very much.
We have no idea how thats going to be monetised in reality.
Cosmetics we know. Player grooming we now.
We also know their will be cash shop only items.
Its not all rainbows and roses.....yet.
They appeared to mock the sub system in comparison the the cash shop in the last stream.
That concerned me.
It makes me wonder if the subscription is there purely for cosmetic reasons.
Implying the game will be heavily monetised via the cash shop.
https://www.twitch.tv/videos/144118985
26:21 no grind ???
32:00 levelled content across server
35:00 possible equalised PvP... not open world
38:00 legendary one offs.
52:00 cash shop exclusives
54:00 'sub is good, market place is better ---hahaha'
I wonder if a hybrid subscription system like Dungeons and Dragons Online could be something explored in the future. Offering base game with limited classes/races for free but a mix of a la carte game content (dungeons, classes, races etc) that you can purchase for a one time fee. While running concurrently with a subscription model. Subscribers get everything available at a monthly fee. That could be an interesting way to please all players.
All the games I have played previous and that I have been committed to for years have been sub-based games.
The free2play games all inevitably gimp the game play with limited banks, or pay to win items in shops or reduced character experience and experiences.
I do wonder though why $15 per month and why not $10 a month? It seems that the $15 a month original pricing for MMOs should be much reduced now due to lower storage and server costs. I wonder if companies just chose $15 as that is what its always been and not based on any sort of new player base - expenses comparison.
I know based on subscriptions alone Blizzard managed to pay off all of WoW's development costs, servers and staff etc in the first couple of months alone. Leaving everything afterwards as profit. Just wondering is all :)
That being said - I am totally all for subscription based game and really, REALLY hope it is going to be my new home for the next 5 years at least :)
$10 a month is a nicer figure imho though :)