Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
No Multi-Guild system PLEASE!
This happened before, in MMOs like GW2 and ESO: being able to join up to 5 guilds. PLEASE, don't have this in AoC. It's a community wrecker, guild destroyer. Let people hop from guild to guild until they find their home, but don't let them join many guilds, ignoring 4x of them, committing only to one. Makes it a nightmare to recruit, to plan.
1
Comments
And if possible: Please please make items you get in e.g. dungeons tradable with everyone. It´s really a pain in ESO to farm some dungeons like 150 times just because you can´t really trade dungeon sets.
Players have limited space so wont be able to trade much.
You'll want shops and stalls for large trade I would think.
That way players can swap/sell stuff...but it still isolates economies of scale.
Scale 1 - player to player
Scale 2 - village
Scale 3 - town
etc..
As much as I like the loyalty aspect of an only guild, I also sometimes like to create a secondary character and build a 5-10 people guild with some friends who maybe are new to the game or only want to play casually and goof around (meaning they might not be welcomed at a more serious guild). And the fact that I can't do that without leaving my guild is a big turn off.
PS: Now that I'm at it, if an additional group name is not an option, maybe some kind of item to hide your guild's name would be nice, because it is a problem if I want to create a secondary character for RP as a bandit or something like that and I'm forced to carry around my main character's guild name. Kind of defeats the porpouse of it.
As stated above, multi guild membership is one of the things that helped ruin ESO.
I've not been in a guild yet that told members they couldn't play or team up with their friends.
The word Guild actually means "a medieval association of craftsmen or merchants", so I think the game should support guild affiliations.
For example, my primary guild will be my Raiding guild, but I maintain an affiliation with my Professional guild or guilds, where I have limited obligation and limited participation in the that guild.
Without a guild association dynamic I'd hate to end up with a lackluster system where crafting, religion, PvP, PvE, etc is only able to be done efficiently within the walls of a single guild.
Will your account be locked to your main guild?
I would tend to not go that route, the reason is when you have a non faction based open world game, Intelligence gathering and political intrigue, and espionage are an important factor for gameplay. If i were to account lock guilds I would be removing away a healthy aspect of the game for certain players.
Leaving the account not bound to a specific guild seems to present an interesting opportunity for all sorts of backstabbing, deal making, and the very thing that good, open world events are made of.
I'm of the mind that PvP will end up being the most deciding factor of the game and if you limit the account to one guild then your also going to end up curbing the playability of the game to regions amiable to the one guild your a part of.
I understand that players want to join different guilds for different reasons. On other servers its completely fine because there's no conflict possible. The fact that someone can log onto a different character belonging to the opposing guild is a bit immersion breaking if you ask me. If someone really wants to be a spy it would show a lot of dedication if he's not even in the guild according to the game and thus misses out on the rewards for winning a siege for example.
I dind't mean it as guilds forbidding it's members to play with friends, but that it is also nice to sometimes build something small with friends aside from the guild you are a member of.
But anyway, now that it is clear that there is no guild lock on account, my concern is solved, since I can just do it on a secondary character xD
Alternate toon+Alternate Guild+Alternate server=no spying .....maybe lol
Who can you trust? How can you locate a rat? How much can someone be bought for? Interesting questions with hopefully even more interesting answers.