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No Multi-Guild system PLEASE!

This happened before, in MMOs like GW2 and ESO: being able to join up to 5 guilds. PLEASE, don't have this in AoC. It's a community wrecker, guild destroyer. Let people hop from guild to guild until they find their home, but don't let them join many guilds, ignoring 4x of them, committing only to one. Makes it a nightmare to recruit, to plan.
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Comments

  • Absolutely agree.
  • I agree with that if there is another trade system like in ESO . If we have something like a node action house or something i´ll be fine with just staying in one guild.

    And if possible: Please please make items you get in e.g. dungeons tradable with everyone. It´s really a pain in ESO to farm some dungeons like 150 times just because you can´t really trade dungeon sets.
  • They confirmed this in a q/a. Only one guild.
  • As far as i know, you only be able to join one guild with one char. There will be a two week waiting time for you to change nodes, so there might be something like that for guilds as well. I would not worry1
  • Only one guild yes and with your guild you can have alliances with other guilds.
  • As said...1 guild is confimed.
    Players have limited space so wont be able to trade much.
    You'll want shops and stalls for large trade I would think.

    That way players can swap/sell stuff...but it still isolates economies of scale.
    Scale 1 - player to player
    Scale 2 - village
    Scale 3 - town
    etc..
  • That is one thing I hate about ESO. I may not want all my characters in the same guild or even in a guild at all. I originally created a guild to be all Bosmer werewolves, but the guild system in ESO killed that idea for me.
  • While I agree having multiple guilds might present a problem, I really think it would be nice if there was a possibility for you to join some small groups or organizations, kind of "mercenary groups" aside from the main guild you are in, even if these groups are only for show and have no funtions other than a chat and the possibility of showing it's name instead of the guild's.

    As much as I like the loyalty aspect of an only guild, I also sometimes like to create a secondary character and build a 5-10 people guild with some friends who maybe are new to the game or only want to play casually and goof around (meaning they might not be welcomed at a more serious guild). And the fact that I can't do that without leaving my guild is a big turn off.

    PS: Now that I'm at it, if an additional group name is not an option, maybe some kind of item to hide your guild's name would be nice, because it is a problem if I want to create a secondary character for RP as a bandit or something like that and I'm forced to carry around my main character's guild name. Kind of defeats the porpouse of it.
  • There should not be any indicator that gives away either your other character's names or guild affiliation. Especially not in this kind of game.
  • Arkanth said:
    While I agree having multiple guilds might present a problem, I really think it would be nice if there was a possibility for you to join some small groups or organizations, kind of "mercenary groups" aside from the main guild you are in, even if these groups are only for show and have no funtions other than a chat and the possibility of showing it's name instead of the guild's.

    As much as I like the loyalty aspect of an only guild, I also sometimes like to create a secondary character and build a 5-10 people guild with some friends who maybe are new to the game or only want to play casually and goof around (meaning they might not be welcomed at a more serious guild). And the fact that I can't do that without leaving my guild is a big turn off.

    PS: Now that I'm at it, if an additional group name is not an option, maybe some kind of item to hide your guild's name would be nice, because it is a problem if I want to create a secondary character for RP as a bandit or something like that and I'm forced to carry around my main character's guild name. Kind of defeats the porpouse of it.
    It's not hard to be in a guild and also have a small group of friends.  With friends lists and notification when they enter a game, ability to make private chat tabs/channels and the voice program you prefer there should be no problem.

    As stated above, multi guild membership is one of the things that helped ruin ESO.
    I've not been in a guild yet that told members they couldn't play or team up with their friends.  
  • I prefer the one guild way myself. As was said before multi guild membership cases problems.
  • Gelmir said:
    This happened before, in MMOs like GW2 and ESO: being able to join up to 5 guilds. PLEASE, don't have this in AoC. It's a community wrecker, guild destroyer. Let people hop from guild to guild until they find their home, but don't let them join many guilds, ignoring 4x of them, committing only to one. Makes it a nightmare to recruit, to plan.
    I agree that there should not be full membership in multiple guilds.

    The word Guild actually means  "a medieval association of craftsmen or merchants", so I think the game should support guild affiliations.

    For example, my primary guild will be my Raiding guild, but I maintain an affiliation with my Professional guild or guilds, where I have limited obligation and limited participation in the that guild. 
  • The terms guild and clan are generally used synonymously in games.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Gelmir said:
    The terms guild and clan are generally used synonymously in games.
    Exactly, so if you consider yourself foremost a member of your clan/family/tribe, this shouldn't limit your choice of association (not full membership) with a professional guild or a raiding guild; comprised of members from many different clans/families/tribes. 

    Without a guild association dynamic I'd hate to end up with a lackluster system where crafting, religion, PvP, PvE, etc is only able to be done efficiently within the walls of a single guild.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    As a guild you have to be able to rely on your members, especially in this game. If a war breaks out between a couple of guilds but a lot of players are part of guilds on both sides of the war, who will they represent? The whole political system that this game relies on will become a huge mess if guilds don't know how much man they can rely on.
  • Gelmir said:
    The terms guild and clan are generally used synonymously in games.
    Confirmed not an option for characters. Though you can have several characters each in a different guild. Need to watch out for spies!
  • GaFl4Ever said:
    As a guild you have to be able to rely on your members, especially in this game. If a war breaks out between a couple of guilds but a lot of players are part of guilds on both sides of the war, who will they represent? The whole political system that this game relies on will become a huge mess if guilds don't know how much man they can rely on.
    I think you are misunderstanding my point. I'm talking about guild associations not full memberships in two guilds.
  • Single guild on the player side of things yeah. Long as I can also join guilds like in ESO fighters, thieves and mages.
  • I like the idea of restricting a "Player" to one guild....  Regardless of how many "Alts" the player has, they should all be in the one guild or no guild...   Make it to the player and not the character if you want to build in a loyalty factor....
  • From the Dev's Q&A:

    Will your account be locked to your main guild?

    • I would tend to not go that route, the reason is when you have a non faction based open world game, Intelligence gathering and political intrigue, and espionage are an important factor for gameplay. If i were to account lock guilds I would be removing away a healthy aspect of the game for certain players.  

  • As said above by the developer quote...

    Leaving the account not bound to a specific guild seems to present an interesting opportunity for all sorts of backstabbing, deal making, and the very thing that good, open world events are made of.

    I'm of the mind that PvP will end up being the most deciding factor of the game and if you limit the account to one guild then your also going to end up curbing the playability of the game to regions amiable to the one guild your a part of.
  • I would even prefer one guild per account to make it harder for spies to switch characters and pass on info.
  • Neviathan said: Koo
    I would even prefer one guild per account to make it harder for spies to switch characters and pass on info.
    Let's be realistic: to actually pass info, Discord channel or joining some other guild forums, or even their Facebook page will do. Account lock isn't a good idea of you want to have different characters playing different alliances etc. İt's manageable. Just not multi guild membership.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Gelmir said:
    Neviathan said: Koo
    I would even prefer one guild per account to make it harder for spies to switch characters and pass on info.
    Let's be realistic: to actually pass info, Discord channel or joining some other guild forums, or even their Facebook page will do. Account lock isn't a good idea of you want to have different characters playing different alliances etc. İt's manageable. Just not multi guild membership.
    The only alliances that will exist are guild alliances. I dont think Discord or FB will show real-time character locations, guild chat or team speak so having a spy will be invaluable. 

    I understand that players want to join different guilds for different reasons. On other servers its completely fine because there's no conflict possible. The fact that someone can log onto a different character belonging to the opposing guild is a bit immersion breaking if you ask me. If someone really wants to be a spy it would show a lot of dedication if he's not even in the guild according to the game and thus misses out on the rewards for winning a siege for example.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    It's not hard to be in a guild and also have a small group of friends.  With friends lists and notification when they enter a game, ability to make private chat tabs/channels and the voice program you prefer there should be no problem.

    As stated above, multi guild membership is one of the things that helped ruin ESO.
    I've not been in a guild yet that told members they couldn't play or team up with their friends.  

    I dind't mean it as guilds forbidding it's members to play with friends, but that it is also nice to sometimes build something small with friends aside from the guild you are a member of. 

    But anyway, now that it is clear that there is no guild lock on account, my concern is solved, since I can just do it on a secondary character xD


  • I play ESO and having 5 guilds is a real pain to be a quality member of 5/5. The design of the game kinda requires you to have more then one guild because of the economy etc  I'm hoping Ashes game design will make the single guild philosophy meaningful. As far as spying goes, I think if a guild wants to spy on another guild they will find a way. I wonder if it's possible to make it so you can't be apart of different guilds on different toons on the same server. 

    Alternate toon+Alternate Guild+Alternate server=no spying .....maybe lol
  • Actually, kicking a spy from the guild could be quite satisfying :D 
  • Eragus said:
    I play ESO and having 5 guilds is a real pain to be a quality member of 5/5. The design of the game kinda requires you to have more then one guild because of the economy etc  I'm hoping Ashes game design will make the single guild philosophy meaningful. As far as spying goes, I think if a guild wants to spy on another guild they will find a way. I wonder if it's possible to make it so you can't be apart of different guilds on different toons on the same server. 

    Alternate toon+Alternate Guild+Alternate server=no spying .....maybe lol
    Nice idea but it doesn't work in today's world.  Too many people see no problem with having more then one account.   Steven spoke of spies and I believe he said it would be possible using an alt and it would also make for interesting times.  Kind of true to what happens in life eh?  Beware who you trust with your family treasures!
  • Eragus said:
    I play ESO and having 5 guilds is a real pain to be a quality member of 5/5. The design of the game kinda requires you to have more then one guild because of the economy etc  I'm hoping Ashes game design will make the single guild philosophy meaningful. As far as spying goes, I think if a guild wants to spy on another guild they will find a way. I wonder if it's possible to make it so you can't be apart of different guilds on different toons on the same server. 

    Alternate toon+Alternate Guild+Alternate server=no spying .....maybe lol
    There is no way to stop the spying I'm afraid. With cell phones, Discord, Skype they can just communicate with people that way to send intel without ever needing an alt which I don't mind as it adds another interesting layer to the game.

     Who can you trust? How can you locate a rat? How much can someone be bought for? Interesting questions with hopefully even more interesting answers.  


  • Fleelix said:
    Only one guild yes and with your guild you can have alliances with other guilds.
    I would be interested to know how alliances will  work.
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