Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Node Wars ??
Hello everybody !
My Question is : Can one Node declare War on another ?(to creat a conflict between 2 regions)
If so , are all citizens involved in that war `? WHich i HOPE !
or can anybody choose to participate if they want to ?
Is the corruption system exposed for this period of time ?
KR J.M
My Question is : Can one Node declare War on another ?(to creat a conflict between 2 regions)
If so , are all citizens involved in that war `? WHich i HOPE !
or can anybody choose to participate if they want to ?
Is the corruption system exposed for this period of time ?
KR J.M
0
Comments
Nodes....no. You must declare a siege and prepare.
The amount of effort to destory it is commensurate with that required to build it.
The cool down period is 10x the declaration period.
Like are you going to attack anyone that isn't in your guild that doesn't represents your node? And questing within your node's zone of influence? What if you don't know which guild he's a member of? Your going to go up to him and press wisper and ask him which guild your a member of? I understand that if you do activities within an enemy node's zone of influence, your only helping your enemy 's " war efforts" if you want to call it that by helping them grow their kingdom indirectly. But sometimes, your looking for that material that only is available in your enemy's territory.
There is likely going to be at least a mouse over on a character that will give some info. That isn't confirmed to my knowledge but makes sense if you want to have a PVP facilitating UI.
That will happen naturally as we vie for land and which villages will have room to become a town/city.
Conflict will also occur as we view for resources and the positive impacts for one node result in negative impacts for other nodes.
Doing something in an enemy node may positively affect the node or negatively affect the node.
Depends on what the specific objectives are.
Even the cities, except the cities might have guards that help curtail PvP combat a bit.
That will happen naturally as we vie for land and which villages will have room to become a town/city.
Conflict will also occur as we view for resources and the positive impacts for one node result in negative impacts for other nodes.
Doing something in an enemy node may positively affect the node or negatively affect the node.
Depends on what the specific objectives are.
[/quote]
I am not sure sure it is as simple as that. There may be some directed "quests" or "tasks" that are designed to aid you and weaken a certain Node. For the most part I believe that doing non directed things in a node will give xp to that Node. Would be a great set of questions for the next Twitch...
Again, the EQNext example is dark elves harvesting dryads in order to transmute their Live magic into Shadow energy.
We can expect people from on node to want to gather resources from neighboring region that people in that region wish to maintain.
I'm expecting to see scenarios where Summoning undead in a region causes more undead to spawn in that region...or however that works based on rival religions.
One religion may be spreading blessings and shrines in some neighboring region that negatively affects the religious objectives of the local inhabitants.
We'll be doing stuff that negatively affects our neighbors without needing to declare war. Declaring war will be an attempt to put an end to those negative behaviors.
Not that I think it will not be great and revolutionary and all that. Just that it isn't easy to design the system they are describing with words, let alone the embellishments that we give those words in our eagerness...
Say x node is seiging y node.
They can kill each other without penalty.
If N person or group not part of either node tries to help kill and defend they will get that pvp penalty they mentioned for pking..
Of course all speculation
Also, when your doing any activity in a node, your XP is also going to the development of that node. SO even there is a quest that you need to do to weaken the enemy, its counter productive if your XP is still going to the development of that node?
The Node wars will be very important by the fact that there can only be a limited amount of Max Level Nodes (5 on the server) which means you will need to attack other Nodes to benefit your own.
A successful Siege of a Node can decrease its level, or destroy the Node completely, decreasing the level to 0 or 1 again.
Also, when your doing any activity in a node, your XP is also going to the development of that node. SO even there is a quest that you need to do to weaken the enemy, its counter productive if your XP is still going to the development of that node?
[/quote]
So if the enemy are fighting on our patch....does that mean their activity helps with our nodes XP gain
:D
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/node-wars-2/#post-24094" rel="nofollow">Valerian wrote:</a></div>
PVP’ers tend to weaken the enemy in the best and effective way, and one of those ways that we’ve been told to do that is to attack caravans. If the community deems that this is the best way to go to war besides siege, then every other way will be trivial or limited activity at best.
Also, when your doing any activity in a node, your XP is also going to the development of that node. SO even there is a quest that you need to do to weaken the enemy, its counter productive if your XP is still going to the development of that node?
</blockquote>
So if the enemy are fighting on our patch….does that mean their activity helps with our nodes XP gain
????
[/quote]
I think they will be fighting in one of their own nodes, did they mention if while we are st war and see each other in another enemies node we can attack them without penalty or is only in each other's nodes?
The Node wars will be very important by the fact that there can only be a limited amount of Max Level Nodes (5 on the server) which means you will need to attack other Nodes to benefit your own.
A successful Siege of a Node can decrease its level, or destroy the Node completely, decreasing the level to 0 or 1 again.
[/quote]
It was mentioned in a stream, that yes you can attack a node and the defending node will have between 2 days and a week to prepare, depending on the level of the node. The higher the level the more time to prepare. This is to be able to reallocate funds to defense and call for allies to assist.
However I think he may be referring to something similar to guild wars, where you are auto flagged for PvP with the warring guild, and wondering if citizens of opposing nodes would be flagged in open world, not just during a node defense/ siege.
are all citizens of these nodes automatically involved in this conflict ?
i really hope to see something like this.......
Every society needs an enemy ...