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Caravan system!!!

I don't know if this was explained before.. Or I missed some info..

The Caravan system is pretty good and unique making players to be more immerse to game..
The idea of keeping tons of stuff in your inventory always intrigued me about, how they carry it.. Caravan system would be a good solution to it. So transporting huge stuffs need a Caravan, does it mean that you even need a storage house or something to keep all those stuffs.

If so???.. Can the player sabotage it or steal or loot the store house??? ...do you need to assign guards or npc for security????
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Comments

  • I'd also like to know more about this system :D In Archeage I ran a guild that defended trade packers going from one content to the other - and we also done some sneaky trading with the opposite faction. I hope the caravan system will give the same thrill we had in Archeage. I wonder how it will play out with people camping caravan deposit locations - but again that's half the fun xD
    In archeage we 'rented' our guild out to defend traders from enemies and it worked really well (most of the time - when we failed we refunded our cost) and was so much fun ^^ maybe there will be a work system where you can rent players to defend your caravan - this would also help small guilds or solo players - nice way to involve a variety of players - and bored people that want a wee bit of fun ^^
    No idea how system would work but maybe renting players would put them in the system where you don't flag them in open world pvp . I dunno xD I'm not an expert in games - I'm casual x.x but I can dream xD
    I still look forward to the many pvp caravan battles I'll have xD
  • I'm not 100% sure... but here goes.

    Item's have weight so you are limited on how much you can carry.
    Caravans are a thing, and entering a zone around the caravan will mark you as a combatant. So if you don't want any PVP action, stay clear of moving caravans. Otherwise be prepared to get attack by the caravan guards.
    There is probably a storage house w/gaurds and no space limit (probably). The loot might go into an auction as soon as it arrives, this i'm not sure of.
    There's no thief mechanics, so you will have to kill someone to loot from their corpse. What can be looted will vary depending on the person status when you killed them. Green(non-combatant) = drops resource. Red (corrupt) = drop gear. Blue(combatant) = ?.

    There is probably a storage units for players in their freehold or a bank. Not 100% sure.
  • This may sound silly but I'd like to actually do a travelling merchant bit. Set up camp, pay for bodyguards. Though I know they'll likely be fixed path Caravans only.
  • <blockquote>If so???.. Can the player sabotage it or steal or loot the store house??? …do you need to assign guards or npc for security????</blockquote>

    This hasn't been addressed yet as far as I know, but if I had to speculate I'd say that they wouldn't allow looting or stealing from warehouses, only from caravans. I could be completely wrong of course but that would be how I would do it.

    Also on a side note, I really wish people would actually read the OP before they reply, rather than seeing the title and spouting a load of nonsense regarding caravans.
  • [quote quote=23597]This may sound silly but I’d like to actually do a travelling merchant bit. Set up camp, pay for bodyguards. Though I know they’ll likely be fixed path Caravans only.

    [/quote]

    They said you can pick up your freehold and move it freely. You can be a travelling merchant this way. I'm thinking of doing just that, but it will depend on what they release for class professions and combat professions.
  • Would like to know if Caravans will have set numbers of 'space' and if space isn't taken up by goods, if you will be able to cadge a ride from the caravan?

    "So you thought this caravan was unprotected, I was just taking a nap under this blanket! Pew pew... arrrrrggghhhhh.... mwuahahahaha" Kind of thing. :D
  • Guys, please take the time to actually read the OP, rather than just look at the thread title and spout out nonsense. The OP is asking is warehouses can be stolen from or destroyed, to which the answer currently is, we don't know. There has been very little information about warehouse storage and thief mechanics in general. If it were up to me though I wouldn't allow stealing from warehouses, only from caravans, but that's just me.
  • [quote quote=24432]Would like to know if Caravans will have set numbers of ‘space’ and if space isn’t taken up by goods, if you will be able to cadge a ride from the caravan?

    “So you thought this caravan was unprotected, I was just taking a nap under this blanket! Pew pew… arrrrrggghhhhh…. mwuahahahaha” Kind of thing. ????

    [/quote]

    I don't think you can do that.. As per the devs, they only mentioned that you can accompany the Caravan along the trade route and act as defenders from intrusion... I don't think they going to add any feature like that
  • [quote quote=23417]I don’t know if this was explained before.. Or I missed some info..

    The Caravan system is pretty good and unique making players to be more immerse to game..
    The idea of keeping tons of stuff in your inventory always intrigued me about, how they carry it.. Caravan system would be a good solution to it. So transporting huge stuffs need a Caravan, does it mean that you even need a storage house or something to keep all those stuffs.

    If so???.. Can the player sabotage it or steal or loot the store house??? …do you need to assign guards or npc for security????

    [/quote]

    There is a warehouse system which keep being spoken of in the streams.
    But its mentioned so casually no one has actually pushed them about it.
    They often refer to the fact 2 more node blogs will be out soon[tm] that goes into more detail.
  • Anyone who used to play Caesar a long time ago, may understand what I am talking about here.
    With the multistage progression, upgraded caravans and warehouse system.
    As well as various production and refinery buildings.
    They too had military, religious,economic aspects that had to be balanced.
    Different biomes offering different raw materials.

    It was the most addictive and fun games I have ever played in my life.
    It is a shame I cant play it on the new machines :(
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/caravan-system-2/#post-23437">Diura wrote:</a></div>I’d also like to know more about this system <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f600.svg" /> In Archeage I ran a guild that defended trade packers going from one content to the other – and we also done some sneaky trading with the opposite faction. I hope the caravan system will give the same thrill we had in Archeage. I wonder how it will play out with people camping caravan deposit locations – but again that’s half the fun xD
    In archeage we ‘rented’ our guild out to defend traders from enemies and it worked really well (most of the time – when we failed we refunded our cost) and was so much fun ^^ maybe there will be a work system where you can rent players to defend your caravan – this would also help small guilds or solo players – nice way to involve a variety of players – and bored people that want a wee bit of fun ^^
    No idea how system would work but maybe renting players would put them in the system where you don’t flag them in open world pvp . I dunno xD I’m not an expert in games – I’m casual x.x but I can dream xD
    I still look forward to the many pvp caravan battles I’ll have xD

    </blockquote>

    Would love to see this, as a mechanic in-game to extend the potential of the caravan system
  • This is a truly exciting mechanic! They mentioned that when a caravan is taken "some" of the goods will be available for loot. I wonder if that means the rest goes back to the owner? or does it just disappear? They also mentioned that taking a caravan isn't something you can just go out and do on your own, so I imagine this being our source of small scale WPvP when we want a break from zerging down sieges.

    Overall I am pleased to hear how rewarding PvP is going to be in this game!
  • I believe last night in the stream we can say

    1. Around a caravan there will be a radius in which a pop will say "DEFEND/IGNORE/ATTACK"

    I like this feature and curious to see how it plays out but I do believe that those that choose to defend should be given some reward for participating as a good citizen.
  • It was stated by Devs that those who successfully defend will be rewarded when the caravan delivers at it's destination.
  • The most effective way to protect a caravan is not to move with it or hide in a wagon to surprise attackers. The best strategy is to shadow it in the woods out of site from the road and check any ambush points on the road. This is how its done in the real world. This allows you to attack the highwaymen while they are lying in wait for the caravan. Its called counter ambush tactics in modern warfare but its not that new. Even Abraham did it once to rescue Lot. in the Bible

    I have done that training, its much more fun than just following the wagons around waiting for an arrow in the face.
  • @wesletbruce agree and this could be implemented by increasing the pvp range/radius from the moving caravan that players can be involved in for either attacking or defending.
  • @Wesleybruce
    I like what you said, and I was wondering how far away from the actual caravan can you be and still be credited? Will we be able to get off the path enough to use coverage? Thanks for posting.
  • there would also need to be large sized bushes, as well as no nameplates.. doesnt really fit into click/tab targeting combat rip rip
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/caravan-system-2/page/2/#post-28858">Uao wrote:</a></div>there would also need to be large sized bushes, as well as no nameplates.. doesnt really fit into click/tab targeting combat rip rip

    </blockquote>

    Well it's more the idea that you aren't just out in the open, because ambushers will most likely not be out in the open either. Any thing that will help obscure view is helpful even if you do have nameplates.
  • It's more that you will not be out in the open. The ambushers for sure will not be out in the open. Any thing that helps obscure views is helpful, even if you do have nameplates.
  • Why hide if everyone can see ur big shiny red nameplate? xd
    Dont understand me wrong i love the idea, but to hide behind trees (and other big stuff that could also hide nameplates above u), not only for rp but with real strategic use, u would need a monster of graphic card xd
    Without nameplates u wouldnt necessarily need high objects everywhere.

    In the end we will get a mostly open area and see enemys poping out of nowhere at ~50-60m due to basic limited vision range that comes with a open world system, lets stay realistic :s
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/caravan-system-2/#post-28835">T-Elf wrote:</a></div><a href="https://www.ashesofcreation.com/forums/users/wesleybruce/" rel="nofollow">@wesleybruce</a>
    I like what you said, and I was wondering how far away from the actual caravan can you be and still be credited? Will we be able to get off the path enough to use coverage? Thanks for posting.

    </blockquote>
    Akabear & T-Elf Distance radius should not count if you are somehow grouped up with the caravan. That's how they should do it. PVE should not count near the caravan but PvP or PvMonster coins should count.
    I once fought in a battle where I was credited with a kill even though I was miles away having re-spawned out side the instanced battle. Delayed poison attacks can do that, die then win. lol.

    An other way to do it is to have a special PVP, PvMonster drop that can be cashed in at the nearest caravan. Have it despawn from your inventory if you "zone" or teleport any great distance.
    It's not hard.
  • Akabear & T-Elf Distance radius should not matter or count as a variable if you are somehow grouped up with the caravan. That's how they should do it. PVE should not count near the caravan but PvP or PvMonster coins should count.
    I once fought in a battle where I was credited with a kill even though I was miles away having re-spawned out side the instanced battle. Delayed poison attacks can do that, die then win. lol.

    An other way to do it is to have a special PVP, PvMonster drop that can be cashed in at the nearest caravan. Have it despawn from your inventory if you "zone" or teleport any great distance.
    It's not hard.

    PS block quotes seem to be broken now. :(
  • Hiding the name plate in PvP is standard and in the monster coin play video you will notice that they are hidden when the camera is looking from the monsters point of view. Most of what you see is fire and spell effects that would obscure it anyway. I presume it would be a simple toggle.
  • Escorting/ganking caravans would definitely be my main hustle in game. I could do without the farming and grinding, and just buy my gear with that sweet, sweet paycheck. Plus there would be plenty of fights to be had. More fun than farming mats imo.
  • Gonna need an extensive scout network across all routes.
    Not only for attack.
    I have no doubt there will be a shadow game going on within the caravan game.
    Especially with trade and thieves guild inbound.
  • @WesleyBruce Fantastic idea! Also, anything is more fun than an arrow in the face. :)
  • Hiding nameplates in tab target combat isnt standard at all
    btw showing names only is as bad as nameplates
  • @ Rune_Relic

    If the rewards are there and beefy for either side, there will be ALL KINDS of shadow games going on. Players always get interested in where the coin is if coin is important! :)
  • You have to destroy the caravan. I don't know how you can destroy the caravan if you aren't near it.
    I mean, you can use ranged attacks, but I don't think you can destroy a caravan with invisible ranged attacks.
    You might try stealthing in to lay explosives, but expect the defenders to have people who can track stealthed avatars - and I would bet there will be abilities to de-cloak stealthed avatars.

    PvE has to count near the caravan since the primary goal objectives of the caravan event is PvE.
    I'm pretty sure monster coins will be disabled during caravan runs.
    Monster coins are only usable during special events - not any time you wish and not for caravan runs or sieges.
    Unless a special monster event coincides with a caravan run or a siege - but even then, the monsters are given specific objectives they must complete. Destroying the caravan or participating in the siege would have to be one of the objectives the player is tasked with.

    Caravan runs are scheduled in advance, so theoretically defenders could scout the trail and look for the best spots to engage an ambush.
    Seems to me, though, that if most of the player defenders are not shadowing the caravan, that leaves plenty of opportunity for the caravan to be destroyed before it even reaches the ambush points.
    Even from natural disasters, like earthquakes.
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