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Revitalized

(Post was deleted. So i re-posted it. Must have been an error )

I have been thinking about this lately, and here it is ... Soo, alongside the "Standard Abilities" that each Class will achieve, what if Crafting Granted you a unique palette of abilities ? At the same time, still being different based on Class -type ?

In doing so, these "<em>Crafting Abilities</em><strong><ul>
" will open up new Quests Chains, discover new items, alter environment, more ability combinations, assist in identifying "Secret" Crafting Materials ... and possibly many other things <em> . Each Crafting Ability doesn't have to used in-combat </em>

i.e. <em>beyond the scope of regular uses</em><ul>

If this is implemented, only thing i ask is to <em>NOT</em></strong>allow these ... "Crafting Abilities" to make the game easier.
Infact fact, I would prefer if we don't level up insanely fast. Instead, just to try and keep the MMO feeling "fresh" ; make it to where it feels as if we are still learning a plethora of things even at end-game.

Lastly, consider to allow these "Crafting Abilities" to Fuse with Class-Related Abilities.
For Example .... <em>Firage Spell [CRA] + Septra [CA] = VIndrage</em>

( "CRA" = Class-Related Ability || "CA" = Crafting Ability )
The ability could be a Temporary Stat Increase, DPS Ability, Tank Aggro Ability, etc ... OR something "beyond-the-scope" of just a Player role Ability - it could be anything?



In short, each Crafting Ability could further be branched out.

Comments

  • This is already on the agenda.
    I would suggest browsing the kickstarter streams here...
    https://www.twitch.tv/ashesofcreation/videos/all

    The are pretty comprehensive with many in depth Q&A sessions.
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