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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Please adopt GW2's Finisher and Dying mechanisms if possible
Hello Team,
I am really liking the mechanics of dying in GW2 where you don't die immediately and you have the chance to rally.
Also, the PVP finishers are so nice and satisfying to see in game.
What do you think guys?
I am really liking the mechanics of dying in GW2 where you don't die immediately and you have the chance to rally.
Also, the PVP finishers are so nice and satisfying to see in game.
What do you think guys?
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Comments
I am really liking the mechanics of dying in GW2 where you don’t die immediately and you have the chance to rally.
Also, the PVP finishers are so nice and satisfying to see in game.
What do you think guys?
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I think that would be horrible personally. The worst part of GW2 IMHO was the death mechanic, you essentially had to kill people twice in PvP.
The finishers werent bad, I'll give you that. If they do do it then that would be the saving grace. Dont get me wrong I think the way arenanet did the death process (with the new skills and finishers) was done well I just hated it in PVP/WvWvW. PVE it seemed cheesy too, I got out of mistake often with that mechanic.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-adopt-gw2s-finisher-and-dying-mechanisms-if-possible/#post-23986" rel="nofollow">robel26 wrote:</a></div>
Hello Team,
I am really liking the mechanics of dying in GW2 where you don’t die immediately and you have the chance to rally.
Also, the PVP finishers are so nice and satisfying to see in game.
What do you think guys?
</blockquote>
I think that would be horrible personally. The worst part of GW2 IMHO was the death mechanic, you essentially had to kill people twice in PvP.
The finishers werent bad, I’ll give you that. If they do do it then that would be the saving grace. Dont get me wrong I think the way arenanet did the death process (with the new skills and finishers) was done well I just hated it in PVP/WvWvW. PVE it seemed cheesy too, I got out of mistake often with that mechanic.
[/quote]
I agree, my personal feeling is that it rewards players who aren't as skilled to avoid the situation in itself. I also found it very frustrating in GW2, and even I was downed I was annoyed by the system further.
My friend pointed out that, after a discussion, it's not innovative to take something that was semi-exclusive to GW2 and use it for their own. (Whether you like or dislike it)