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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Freeholds when nodes destroyed?
Question that came to me while laying awake in bed listening to a storm rumble through is. What happens to your freehold when the ZOI node is destroyed the freeholds disappear? If you store items there what happens to these items?
Also came freeholds be attacked and destroyed on their own? You don't like your neighbor so you destroyed their freeholds next to you.
-Fear
Also came freeholds be attacked and destroyed on their own? You don't like your neighbor so you destroyed their freeholds next to you.
-Fear
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Comments
Can other players destroy my player housing?
Player housing is only attackable if the node owner loses in a siege, and then only if the housing is within that zone of influence. Items inside of the housing will be retained on the account of the original housing owner.
Next time you build a freehold, you can use that template to restore your goods exactly where they were, and you freehold deisng to exactly what it was.
Think of it like a snapshot.
Don't you think it would be sad to "only" click on a button to restore a lost house ?
Not loosing the items, I agree (because I hope there will be rare housing things). But forcing to "rebuild" the house would force people to defend it, am I wrong ?
Don’t you think it would be sad to “only” click on a button to restore a lost house ?
Not loosing the items, I agree (because I hope there will be rare housing things). But forcing to “rebuild” the house would force people to defend it, am I wrong ?
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There's pros and cons to any system. The thing is, the base freehold is already just a 'click'. If you get to keep all your items, the "rebuilding" process is just placing those said items back into position. Why not skip this step and just have it saved as a snapshot?
I think the major lost is the real estate aspect. As freeholds are only available for nodes lvl 3+ (correct me if I'm wrong), and space is limited, you might want to defend your node, otherwise you will loose out on finding a place to put your freehold.
I also like that they will stay safe until its attacked and destroyed if ZOI node is destroyed. So you could have a Freehold withstand a destroy and rebuild of a node.
-Fear
There’s pros and cons to any system. The thing is, the base freehold is already just a ‘click’. If you get to keep all your items, the “rebuilding” process is just placing those said items back into position. Why not skip this step and just have it saved as a snapshot?
I think the major lost is the real estate aspect. As freeholds are only available for nodes lvl 3+ (correct me if I’m wrong), and space is limited, you might want to defend your node, otherwise you will loose out on finding a place to put your freehold.
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You also have to keep in mind the node type. If the node type is something that benefits you, and there is only one type out there it's fair incentive to help in the defense.
For example, I'm a huge crafting person. Given that, I'm more likely to gravitate to an economy based node as I'll eventually want the bonuses that metropolis will grant me. With the total number of metropolis limited to 5 per map it may be likely that is the only one on the map of that type. Losing the bonuses alone would pull me to defense even though I'm probably one of more PvE focused people out there.
For example, I’m a huge crafting person. Given that, I’m more likely to gravitate to an economy based node as I’ll eventually want the bonuses that metropolis will grant me. With the total number of metropolis limited to 5 per map it may be likely that is the only one on the map of that type. Losing the bonuses alone would pull me to defense even though I’m probably one of more PvE focused people out there.[/quote]
Well said. I couldn't agree more.
<div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/freeholds-when-nodes-destroyed/#post-24485" rel="nofollow">Shirikuryu wrote:</a></div>
There’s pros and cons to any system. The thing is, the base freehold is already just a ‘click’. If you get to keep all your items, the “rebuilding” process is just placing those said items back into position. Why not skip this step and just have it saved as a snapshot?
I think the major lost is the real estate aspect. As freeholds are only available for nodes lvl 3+ (correct me if I’m wrong), and space is limited, you might want to defend your node, otherwise you will loose out on finding a place to put your freehold.
</blockquote>
You also have to keep in mind the node type. If the node type is something that benefits you, and there is only one type out there it’s fair incentive to help in the defense.
For example, I’m a huge crafting person. Given that, I’m more likely to gravitate to an economy based node as I’ll eventually want the bonuses that metropolis will grant me. With the total number of metropolis limited to 5 per map it may be likely that is the only one on the map of that type. Losing the bonuses alone would pull me to defense even though I’m probably one of more PvE focused people out there.
[/quote]
So can you just pack up and move your freehold if you find a better place, or do you have to wait until its destroyed? Or can you have multiple freeholds one in per node ZOI? If that is possible would they be the same freehold or can you have multiple freehold types? Can you have multiple freeholds in one ZOI?
I hope they limit to one freehold per person as then it would become a land grab. Possibly a guild goes buying up all the land around node to sell to people.
-Fear
So can you just pack up and move your freehold if you find a better place, or do you have to wait until its destroyed? Or can you have multiple freeholds one in per node ZOI? If that is possible would they be the same freehold or can you have multiple freehold types? Can you have multiple freeholds in one ZOI?
I hope they limit to one freehold per person as then it would become a land grab. Possibly a guild goes buying up all the land around node to sell to people.
-Fear
Multiple freehold/person? No.
Will marriage allow freeholds to be shared? Possibly.
Can guild members build freeholds next to each other>makeshift town? Yes.
Can you pick up your freehold and leave? Yes.
Multiple freehold types? Yes.
Nodes get attacked, not freeholds. But if a node fails it's defense, there is a 1-2 hour window where people can go around and destroy all freeholds within that node's ZOI. There doesn't seem to be repercussions at the moment since your freehold is saved.
The raiding freehold part seems to be mostly just having fun, since your freehold is lost regardless if people destroy it (since the node is lost).
I hope they limit to one freehold per person as then it would become a land grab. Possibly a guild goes buying up all the land around node to sell to people.
[/quote]
Steven announced it's 1 freehold per account. You can own one of each housing type (in-city, apartment, and freehold) and they can be located in different nodes. Each can grant citizenship, however, you can only have 1 citizenship at a time. You can switch citizenship, however, there is a long cool down (I think he said 2 weeks in testing right now) between swaps.
That's interesting new information about citizenship (to me at least). Makes me wonder about what the differences between owning houses in one node and owning houses in a different node will be in terms of benefits.
When the question of "Can players steal, from other player's freeholds?", Steven said that Freeholds are safe, unless the node it resides in fails to defend against a siege. As other have stated, there will be a period where all freeholds are open to attack, and possibly destruction.
What Steven also added was that during the course of a freehold coming under attack, in this scenario, if destroyed, there is the potential that items stored could be looted.
I stress, however, that all this is pre alpha concepts. The devs will hammer out the details as they progress. I however, like the idea of potential loss. There should be some potential for loss, outside of a sweet piece of real estate. That potential loss of stored valuables, heightens the need for a strong defense from everyone.
Just my thoughts. But like you said this is very early on.
-Fear
A big'ol shotgun, ta pump'm full of lead
actually. . . Could dogs defend and deter thieves, can I set up anti-zerg lasers on the top of my roof? Or even a post apocolypic (node-lypic?) bunk house for zombie survival. Wait, can't zombies raid your home? Could I then become a temporary zombie till death?
think that would be pretty darn cool. Zombie uses bite = you become part of their forces? Ah well im off topic... my apologies