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Stevens World.

What happens when steven introduces something that fundamentally changes the look, feel and functionality of the game?
At the end of the day steven is the paymaster.
What steven says goes.

For instance, we had regional markets, rather than a global auction house.
This made many people happy, because they fundamentally agreed that global auction houses were bad.
Now we have the global stock market system that will effect/dictate all regional economies in the same way as a global auction house.

What happenings when Steven decides on a whim to have machine guns, space travel, hi-tech science?
What happens when exclusive 'cosmetic only' cash shop items have better vs worse 'functionality' like the Dawn-breaker?
What happens when the plans get ever more ambitious, so that the cash-shop demands ever more compulsory sales to survive?
What methods will they employ to enforce those compulsory sales. An almost infinite grind? An almost negligible RNG drop-rate ?

I find myself asking, do I really want to invest my time, money and effort into a game that could instantly change for the worse, on the whim of one person ?
What protects the player-base from wrecklace fundamental game changes ?

Comments

  • Are you referring to the 3million dollar backer goal? I don't think global auction house is where they would go with the idea. Investing into nodes doesn't effect the server on a global scale. Nodes work in a zoi the guilds that will be invested in are also in metropolis node. The guilds wont benefit globally and neither will the investors on that server. They would have benefited....nodeally.


    Basically, I SoloPlayer1... sell goods with trader's company they can then sell/escort goods through trade route. guilds are paid to escorts your goods. the guild escorts and buys the goods. The guild has no clue they escorted some of your goods or who you are which means you succeeded at a personal level.

    ^^^My Idea on how these interations could work out.
  • What happens if Steven implements something I don't like? Depending on how much it affects my enjoyment of the game I will probably withdraw my pledge, cancel my subscription and go play another game *shrugs*

    At the end of the day this is Steven's game and he is well aware that he can't please everyone and that some of the decisions he makes will inevitably turn some people away. I like the look of this game but if I see it turning into something I don't like, I will simply move to a different game. That's the way game development works.
  • A global auction house will be a godsend for me. Ive set up trading groups in other games, where we created a monopoly on specific high end goods and created enormous in game wealth. Everything was done within the TOS, in one game we even had a GM come to our T.S. to discuss the guild because we were accused of using a 3rd party tracking software (which we werent).

    Even regional hubs would be great, I could manage that. A system where I cant really manage to monopolize is ESO as every guild has its own AH. Now that game is a much deeper commitment because you have to get premium stalls in busy quest hubs. It requires a hell of a lot more finesse but players have to invest more time to getting best prices on gear and mats because they are running around hub to hub to price.
  • First of all, I dont get the feeling that Steven is a dictator. He discusses the changes with his team before they're implemented. They're all professionals so I think their opinions are valued.

    I dont think the team is going through all the effort (and financial risk) just to mess it up with machine guns, space travel or whatever. People want to be immersed so things that dont belong in the world would probably drive away players. Other features, like an underwater world or an underrealm are all subject to personal opinions.

    The cash shop concept comes from big companies that only produce games to make money. Steven's standpoint and position is directly the opposite of that. He wants to make a game with great features that fit into the context of the games lore. Pay-to-win items in a cash shop is also very uncommon in games with monthly subscription, its more common in free-to-play or buy-to-play games because its the only way to consistently make money.

    The bottom line is that Steven and his team want to make a good mmo rpg for gaming enthusiasts, ofc they need to make money but its not their primary goal.
  • There are no guarantees in life. If Steven decides to become a petty dictator then you simply walk away. If he does something you dont agree with you tell him and see what he does about it. then you stay or walk away. No one is forcing you to support this or any other game. If it turns out not to be the game for you than walk away.

    Sorry if that appears rude but the reality is it is Stevens game. He is the CEO and can do whatever he likes. that is a risk we are all taking by pledging or even joining the hype train.
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