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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Question for guilds
Ok, i know there's a guilds subforum, but i'm not looking to start a guild, more that i'm looking at the possibilities of guilds and how they will work.
Basically, we know guilds can go to war, they can trade etc - but what about a guild who try to sit waring guilds down at the table and to talk, brokering peace between them? negotiating trades and if all else fails, enforcing peace? Is that type of guild a possibility?
I'm very much an established geek, i love my D&D tabletop games, and i tend to always play the monk or the paladin, and i try to replicate that in games - surely i can't be the only one?
Anyway, i open this up for some constructive feedback - can it work? I imagine anyone opposed to it, would end up forming guild alliances to overthrow the idea, but that in itself is an entertaining prospect... And as i draw this post to a close, i realise i'm getting old :D
Basically, we know guilds can go to war, they can trade etc - but what about a guild who try to sit waring guilds down at the table and to talk, brokering peace between them? negotiating trades and if all else fails, enforcing peace? Is that type of guild a possibility?
I'm very much an established geek, i love my D&D tabletop games, and i tend to always play the monk or the paladin, and i try to replicate that in games - surely i can't be the only one?
Anyway, i open this up for some constructive feedback - can it work? I imagine anyone opposed to it, would end up forming guild alliances to overthrow the idea, but that in itself is an entertaining prospect... And as i draw this post to a close, i realise i'm getting old :D
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Comments
From a gamer perspective, being able to mediate as a third party might be possible. But enforcing rules on other players if mediation fail is dependent on your guild power. You only have authority if you have power.
Basically, we know guilds can go to war, they can trade etc – but what about a guild who try to sit waring guilds down at the table and to talk, brokering peace between them? negotiating trades and if all else fails, enforcing peace? Is that type of guild a possibility?[/quote]
While I can't see anything that would stop a guild such as this from forming, I would be a bit surprised if the game would support actual mechanics to facilitate such an arrangement. If such mechanics are put in to play I'd guess they would be more aimed in the player run governments not guilds. I could see a diplomat role/job within a player run government very easily.
I think if you're looking at it from a guild perspective my guess is you'd have to depend more on yourself to do the job rather than a game mechanic. That's just a guess though at this point.
Could such a guild exist, could such a guild be powerful enough to enforce its ruling - your replies are good though and definitely fall in line with what i was thinking.
We were thinking along the same lines. I think there will be the possibilities for a super guild. To get power however will probably follow the proverb "power in numbers". I think you'll have to convince a lot of people to join under one banner to pull this off.
You don't need anything more than a small trusted group to be able to accomplish any of that.
But i'd hope that perhaps there are drawbacks to fighting? perhaps a cost of materials for armour and weapons? time pulled away from the guild doing other important things? And then perhaps mediation by a third party could avoid those problems? I really don't know - it was just a thought that i wanted to throw out there and see what came back :)