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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Combat System
Hello i have watched alot of the interviews and people seem to skip on of the main questions. so my question is what kind of combat system is in place for ashes of creation. will it be action combat or tab targeting or would it have the similar feeling of holding down the right mouse button like in archage.
i pray with a game this great looking that it is indeed action combat
i pray with a game this great looking that it is indeed action combat
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Comments
there are non-spammable evasion techniques.
also, no auto attacks, but rather skills with very low cooldowns are essentially your 'autos'.
there are non-spammable evasion techniques.
also, no auto attacks, but rather skills with very low cooldowns are essentially your ‘autos’.
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Wait, really? From what I gathered from watching videos is that it's a mix of the two, where you do have to aim to an extent and your spell hits what it hits, and you only track the target you select instead of auto-aiming for it.
The framework and principles is in place though.
I'm not sure Ashes is mainly PvP combat.
How much of a "mistake" has been made with the design will be determined once players actually test the combat.
Overall, I think that staying away from true tab target or true action combat systems is a benefit. Tab target only leaves you feeling like you're always "locked on" to a single target (creating a lot of "tunnel vision" and design that tends to go "Mash buttons 1-5 in this sequence"), and action combat systems always seem to be a little clunky to me because of the defined edge of their "skill shots". With a hybrid system, the potential to minimize tunnel vision (so that you're playing the game, not the interface) and not overtly punish missing a skill shot can be achieved--I think that's the goal that everything else has been trying to get to.
Can they make a game for both Summit1G and Felicia Day? Or does one exclude the other?