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Combat System

Hello i have watched alot of the interviews and people seem to skip on of the main questions. so my question is what kind of combat system is in place for ashes of creation. will it be action combat or tab targeting or would it have the similar feeling of holding down the right mouse button like in archage.
i pray with a game this great looking that it is indeed action combat

Comments

  • AoC has tab targeting. With dodging and movement in combat. Im not sure exactly how it will plat. It's a mix of tab targeting and active combat I think.
  • I believe that devs already said that this game will have a hybrid combat system like gw2 not bdo
  • It's basically the click to aim and 1-9 for skills. AOE skills and shields do not require a specific target, so can be used without clicking.
    there are non-spammable evasion techniques.
    also, no auto attacks, but rather skills with very low cooldowns are essentially your 'autos'.
  • [quote quote=24997]It’s basically the click to aim and 1-9 for skills. AOE skills and shields do not require a specific target, so can be used without clicking.
    there are non-spammable evasion techniques.
    also, no auto attacks, but rather skills with very low cooldowns are essentially your ‘autos’.

    [/quote]

    Wait, really? From what I gathered from watching videos is that it's a mix of the two, where you do have to aim to an extent and your spell hits what it hits, and you only track the target you select instead of auto-aiming for it.
  • I think an example would be FFXIV combat style
  • They are going for a unique style that hasnt been full defined yet.
    The framework and principles is in place though.
  • Actually this hybrid system will have auto targeting and it will be more similar to tab targeting system wich is VERY BAD news for action combat lovers including me. This is reason why many people including me, won't even try to buy the game, and in interviews they've said that game relies on huge player base in order to function properly. So I would advise them to completly change to action combat. There is some great action combat games like BDO and Tera. They could just make something similar to that. For a mainly PVP game tab targeting would be a shame. I realy hope developers would read this post and realise that they have to change it. They could leave option to mb switch to free camera for role playing community, but combat should definetly be action combat. I think that they've made a big mistake.
  • Ashes is mainly PvP conflict.
    I'm not sure Ashes is mainly PvP combat.

    How much of a "mistake" has been made with the design will be determined once players actually test the combat.
  • This video/interview segment can give you a better idea of what they're going for. https://www.youtube.com/watch?v=MuRSss5qbD4

    Overall, I think that staying away from true tab target or true action combat systems is a benefit. Tab target only leaves you feeling like you're always "locked on" to a single target (creating a lot of "tunnel vision" and design that tends to go "Mash buttons 1-5 in this sequence"), and action combat systems always seem to be a little clunky to me because of the defined edge of their "skill shots". With a hybrid system, the potential to minimize tunnel vision (so that you're playing the game, not the interface) and not overtly punish missing a skill shot can be achieved--I think that's the goal that everything else has been trying to get to.
  • There are lots of high-skill, PvP combat games out there. Yes, make a couple of the classes be high-skill DPS, but good class diversity will draw more players to the game imo.

    Can they make a game for both Summit1G and Felicia Day? Or does one exclude the other?
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