Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Suggestions - PvP and PK players.
-Based on the streams and the way you've talked about PvP-
*PvE players & PK / PvP players*
A way to balance this for the people who like to adventure and inmerse themselves in the game peacefully, to be safe of PK'ers.
- Having safe zones where people can't kill each other no matter what.
- Adding a tremendous penalty for (let's say "Red Titled Players" aka those who Pk others without reason, just for the sake of it) Red Players who kill innocent (Passive) players.
- Dividing the Players titles into 3:
+'Passive' In which players are peaceful and don't start wars. The only battle they fight for would be against Npc, Mobs and/or other players in a 'Duel' or 'Arena-kind-of-stage', they would not lose their items if they were to be PK'ed but their Gear durability would decrease dramatically. This would keep PvE-only players happier in the long run and be less frustrating to play the game if some trashy bullies were to pick on you ingame, also, if you were fighting a hard boss with your team/guild mates and you got great drops but you got PK'ed before reaching the city/node, you would keep the items you worked hard to obtain with you, but your gear would get deteriorated as you got beaten to a pulp.
+'Neutral' In which players are passive until they're attacked. If they get attacked by someone they can fight back, if they lose they would lose their items but if they win they could take the items from the aggressor too. They can attack 'Aggressive' players without getting any penalty if they were attacked first. They cannot attack Neutral or Passive players. If they attacked 'Aggressive' players first, they would turn into 'Aggressive' titled players and get penalty for PK'ing.
+ 'Aggressive' In which players can attack other players for "fun" and steal things from them (be it in escorting missions like Caravan and so on). If they kill other 'Aggressive' players no penalty would be applied to them. But, if they attacked/killed Neutral/Passive players they would get a big penalty, be it a 50% stats decrease debuff, banned from a specific Node or from all Nodes, disabled from participating in certain events and using certain things/services from Cities.
- Players can switch from Passive to Neutral if they want to defend themselves from Aggressive players.
****PvP****
+ For PvP, making Duels available everywhere, in which the player who reaches 30% HP first, loses.
+ Guild Battles, where you can bet X quantity of money or resources and fight each other with 10-12-16-20-24 members each side.
- Adding a Ranking system which includes the strongest geared players, the wisest players (as skills/craftmanship levels), the guild with best prosperity/level/grade and PvP rankings (including Solo&Guild rankings, and Tournament rankings of both). And adding a ranking for PK players too. Attractive/Useful Rewards would be given every week for the Top 10, and simple rewards for Top 100 (and so on).
+ Weekly and Monthly Tournaments, where weekly would be 1vs1 Ladder-based ones, with a X quantity of player limit (EX: 64/128/256 Players from each node). It would be a Node-wide Tournament.
And Monthly tournament would be a server/nation wide where it would get the Top 2/5 of each Node Tournament winners (semi-finals), would be gathered and put into a smaller 1 vs 1 or all vs all battle, until only 2 are left, leaving a winner from that last fight, and so making the winner a server-wide champion. Giving handsome rewards like Unique Gear(Monthly) or Special items/resources(Weekly) for crafting armor/weapons would be ideal.
+ Creating a place where people could do a "challenge the best"-kind of Arena, where a player fights a strong NPC, and if you win, you become the King of the Arena, other players can challenge you to take the title for themselves and so on, with a certain time limit. There you could win good money every week. Making it at the same time as weekly tournament would be ideal so that the strongest player in the tournament doesn't monopolize everything (as, every reward would end being for a single player).
+ Obviously creating an Arena for pure PvP where there would be weekly rankings and so on. Making 1 vs 1, 2 vs 2, 5 vs 5 and so on. The more the merrier.
This is all for these 2 topics. What do you think about these so far? Will it be possible to implement in the long run? Or/And which one is going to be more sinilar to?
*PvE players & PK / PvP players*
A way to balance this for the people who like to adventure and inmerse themselves in the game peacefully, to be safe of PK'ers.
- Having safe zones where people can't kill each other no matter what.
- Adding a tremendous penalty for (let's say "Red Titled Players" aka those who Pk others without reason, just for the sake of it) Red Players who kill innocent (Passive) players.
- Dividing the Players titles into 3:
+'Passive' In which players are peaceful and don't start wars. The only battle they fight for would be against Npc, Mobs and/or other players in a 'Duel' or 'Arena-kind-of-stage', they would not lose their items if they were to be PK'ed but their Gear durability would decrease dramatically. This would keep PvE-only players happier in the long run and be less frustrating to play the game if some trashy bullies were to pick on you ingame, also, if you were fighting a hard boss with your team/guild mates and you got great drops but you got PK'ed before reaching the city/node, you would keep the items you worked hard to obtain with you, but your gear would get deteriorated as you got beaten to a pulp.
+'Neutral' In which players are passive until they're attacked. If they get attacked by someone they can fight back, if they lose they would lose their items but if they win they could take the items from the aggressor too. They can attack 'Aggressive' players without getting any penalty if they were attacked first. They cannot attack Neutral or Passive players. If they attacked 'Aggressive' players first, they would turn into 'Aggressive' titled players and get penalty for PK'ing.
+ 'Aggressive' In which players can attack other players for "fun" and steal things from them (be it in escorting missions like Caravan and so on). If they kill other 'Aggressive' players no penalty would be applied to them. But, if they attacked/killed Neutral/Passive players they would get a big penalty, be it a 50% stats decrease debuff, banned from a specific Node or from all Nodes, disabled from participating in certain events and using certain things/services from Cities.
- Players can switch from Passive to Neutral if they want to defend themselves from Aggressive players.
****PvP****
+ For PvP, making Duels available everywhere, in which the player who reaches 30% HP first, loses.
+ Guild Battles, where you can bet X quantity of money or resources and fight each other with 10-12-16-20-24 members each side.
- Adding a Ranking system which includes the strongest geared players, the wisest players (as skills/craftmanship levels), the guild with best prosperity/level/grade and PvP rankings (including Solo&Guild rankings, and Tournament rankings of both). And adding a ranking for PK players too. Attractive/Useful Rewards would be given every week for the Top 10, and simple rewards for Top 100 (and so on).
+ Weekly and Monthly Tournaments, where weekly would be 1vs1 Ladder-based ones, with a X quantity of player limit (EX: 64/128/256 Players from each node). It would be a Node-wide Tournament.
And Monthly tournament would be a server/nation wide where it would get the Top 2/5 of each Node Tournament winners (semi-finals), would be gathered and put into a smaller 1 vs 1 or all vs all battle, until only 2 are left, leaving a winner from that last fight, and so making the winner a server-wide champion. Giving handsome rewards like Unique Gear(Monthly) or Special items/resources(Weekly) for crafting armor/weapons would be ideal.
+ Creating a place where people could do a "challenge the best"-kind of Arena, where a player fights a strong NPC, and if you win, you become the King of the Arena, other players can challenge you to take the title for themselves and so on, with a certain time limit. There you could win good money every week. Making it at the same time as weekly tournament would be ideal so that the strongest player in the tournament doesn't monopolize everything (as, every reward would end being for a single player).
+ Obviously creating an Arena for pure PvP where there would be weekly rankings and so on. Making 1 vs 1, 2 vs 2, 5 vs 5 and so on. The more the merrier.
This is all for these 2 topics. What do you think about these so far? Will it be possible to implement in the long run? Or/And which one is going to be more sinilar to?
0
Comments
*PvE players & PK / PvP players*
A way to balance this for the people who like to adventure and inmerse themselves in the game peacefully, to be safe of PK'ers.
- Having safe zones where people can't kill each other no matter what.
- Adding a tremendous penalty for (let's say "Red Titled Players" aka those who Pk others without reason, just for the sake of it) Red Players who kill innocent (Passive) players.
- Dividing the Players titles into 3:
+'Passive' In which players are peaceful and don't start wars. The only battle they fight for would be against Npc, Mobs and/or other players in a 'Duel' or 'Arena-kind-of-stage', they would not lose their items if they were to be PK'ed but their Gear durability would decrease dramatically. This would keep PvE-only players happier in the long run and be less frustrating to play the game if some trashy bullies were to pick on you ingame, also, if you were fighting a hard boss with your team/guild mates and you got great drops but you got PK'ed before reaching the city/node, you would keep the items you worked hard to obtain with you, but your gear would get deteriorated as you got beaten to a pulp.
+'Neutral' In which players are passive until they're attacked. If they get attacked by someone they can fight back, if they lose they would lose their items but if they win they could take the items from the aggressor too. They can attack 'Aggressive' players without getting any penalty if they were attacked first. They cannot attack Neutral or Passive players. If they attacked 'Aggressive' players first, they would turn into 'Aggressive' titled players and get penalty for PK'ing.
+ 'Aggressive' In which players can attack other players for "fun" and steal things from them (be it in escorting missions like Caravan and so on). If they kill other 'Aggressive' players no penalty would be applied to them. But, if they attacked/killed Neutral/Passive players they would get a big penalty, be it a 50% stats decrease debuff, banned from a specific Node or from all Nodes, disabled from participating in certain events and using certain things/services from Cities.
- Players can switch from Passive to Neutral if they want to defend themselves from Aggressive players.
****PvP****
+ For PvP, making Duels available everywhere, in which the player who reaches 30% HP first, loses.
+ Guild Battles, where you can bet X quantity of money or resources and fight each other with 10-12-16-20-24 members each side.
- Adding a Ranking system which includes the strongest geared players, the wisest players (as skills/craftmanship levels), the guild with best prosperity/level/grade and PvP rankings (including Solo&Guild rankings, and Tournament rankings of both). And adding a ranking for PK players too. Attractive/Useful Rewards would be given every week for the Top 10, and simple rewards for Top 100 (and so on).
+ Weekly and Monthly Tournaments, where weekly would be 1vs1 Ladder-based ones, with a X quantity of player limit (EX: 64/128/256 Players from each node). It would be a Node-wide Tournament.
And Monthly tournament would be a server/nation wide where it would get the Top 2/5 of each Node Tournament winners (semi-finals), would be gathered and put into a smaller 1 vs 1 or all vs all battle, until only 2 are left, leaving a winner from that last fight, and so making the winner a server-wide champion. Giving handsome rewards like Unique Gear(Monthly) or Special items/resources(Weekly) for crafting armor/weapons would be ideal.
+ Creating a place where people could do a "challenge the best"-kind of Arena, where a player fights a strong NPC, and if you win, you become the King of the Arena, other players can challenge you to take the title for themselves and so on, with a certain time limit. There you could win good money every week. Making it at the same time as weekly tournament would be ideal so that the strongest player in the tournament doesn't monopolize everything (as, every reward would end being for a single player).
+ Obviously creating an Arena for pure PvP where there would be weekly rankings and so on. Making 1 vs 1, 2 vs 2, 5 vs 5 and so on. The more the merrier.
This is all for these 2 topics. What do you think about these so far? Will it be possible to implement in the long run?