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Anyone noticed NPC/player collision?

https://youtu.be/_fPIP8uu6Pc?t=42m18s

Shout out to death proxy for the Q&A.

Check it out 42:18 - 42:20.

The NPC stopped and tried to move out of the way when the rouge got too close.

Comments

  • Yep, I can confirm that. It even reacted defensively.

    Nice Eyes
  • I would be surprised if there was player/NPC collision. It's VERY difficult to achieve in a massive setting like a MMO. Think of trying to conduct a siege or city defense with 300+ players on a side in relatively small areas. It's something to keep an eye out for in future video releases but my impression as I watched that clip is the NPC just stopped pathing at that point. The player's presence was simple coincidence. Just one man's opinion though.
  • I saw that too. That would be pretty awesome and make fights more strategic. if you can't run through mobs you have be more aware of your surroundings or you could get trapped. I do agree that this would cause some wxtree CPU overhead and increased network bandwidth for sure
  • Found this...

    <img src="https://i.gyazo.com/12457f2d6241bcc30e43b6b2d6f1fb1d.png" alt="Collision Quote" />

    Maddstone
  • [quote quote=25193]I would be surprised if there was player/NPC collision. It’s VERY difficult to achieve in a massive setting like a MMO. Think of trying to conduct a siege or city defense with 300+ players on a side in relatively small areas. It’s something to keep an eye out for in future video releases but my impression as I watched that clip is the NPC just stopped pathing at that point. The player’s presence was simple coincidence. Just one man’s opinion though.

    [/quote]

    That's where organization and team work will come into play to be as efficient as possible.
    Better not crowd the halls =]
  • Well this really is a game-changer, dontcha think? I mean, having to take into account collision on that scale? That just seems ... astounding. I mean, think of banks/mailboxes, as we've experienced them. If there's player collision, how will we ever make it up to a banker, or to the mailbox?

    Interesting ...
  • I'm sure certain things and places will have the collision limited and or opened up to fix that. Everything is subject to change being so early and all but we can't all be ghosts running through each other. Total immersion breaker.
  • Ill say the same thing that was mentioned in a another post. Too early to tell. Pre alpha footage. There wasn't even water dynamics. No way to know.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/anyone-noticed-npcplayer-collision/#post-25231">Isende wrote:</a></div>Well this really is a game-changer, dontcha think? I mean, having to take into account collision on that scale? That just seems … astounding. I mean, think of banks/mailboxes, as we’ve experienced them. If there’s player collision, how will we ever make it up to a banker, or to the mailbox?

    Interesting …

    </blockquote>

    Could have two banks :D
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/anyone-noticed-npcplayer-collision/#post-25231">Isende wrote:</a></div>Well this really is a game-changer, dontcha think? I mean, having to take into account collision on that scale? That just seems … astounding. I mean, think of banks/mailboxes, as we’ve experienced them. If there’s player collision, how will we ever make it up to a banker, or to the mailbox?

    Interesting …

    </blockquote>

    Each house/building will have a mailbox, simple.
  • Age of Conan has had player collision since it launched. (and by the way it's still what I think of when you type AoC, ugh.) In order for it to not be a griefing technique, if a player were to crouch/sneak you were then able to pass through players, basically turning off collision. So it's not difficult, nor is it new, and it's easily managed with a way to slide by. I hope they keep it.
  • Player collision means no more of that stupid 'running around inside your opponent's character model' when PvPing.

    I'm all for that.
  • Meh, player collision should be active when there is combat going on. It should be off outside of combat situations. That means probably a lot of immersion breaking walking peacefully down the street right through other people or at least other players but do they REALLY have to make all of us sidestep all the time? I would be fine with the results I just illumined.
  • certainly looked like it. Saw some one say the videos were just assests thrown together with no game stuff hooked up.

    it was nice that it didnt get in the way and a tiny shirt sleeve didnt stop the player. unlike ESO
  • If there is a collision function with out any combat going on then there should be a "push off" function where you push people out your way.

    Imagine thousands of people playing first day All starting in the same tight spot. Some people go afk cause their net cant handle the client systems and leave their character in game with out moving a wall of people and you cant move for hours cause no one can. Unless theres is a sort of Assassins creed collision thing going on. That would be awesome.

    300 might be a thing in Ashes :) and the viking thing too!

    SHIELD WALL!
    <img src="https://i.stack.imgur.com/4v6l2.jpg" alt="SHIELD WALL" />
  • I love player collision for the tactical benefit it introduces and i hate it for the sheer douchebaggery it introduces.
    AA had collision and i think they turned it off. Guilds used to grief players by blocking bridges and paths during peacetimes and it got ridiculous.
  • ESO has collision vs NPC and no-collision vs players.
    Originally collision was on....but the physics cost on the server load with 100s of players was too crippling.

    Perhaps server performance has moved on, or AoC will fund their back end properly.

    It is immersion breaking in PvP combat.
    It is a relief in the banks.
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