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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What Combat System?
Haven't looked too deeply into the game yet, and I'm sorry if the answer to this question is obvious. What kind of combat system will this game have? What I mean is, hotkey based or aimed/strategic attacks? Thank you.
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As to skill number I'm just guessing from the temporary templates that there may be a lot of skills to choose from, but that you may be limited to how many you can play with at a given time.
What we've seen in videos so far is a bog-standard tab-targeting combat a la World of Warcraft but it might be a placeholder for the time being.
I really would love to see a prototype or at least a design sheet about their combat system before the kickstarter campaign ends because I really would love to back this project but combat is 90% of what you do in a MMO no matter what anyone else says so a boring combat system would just kill the game for me no matter what other features there are in it.
Yeah, because it is up to personal tastes. Most people have pretty good idea of what they do and do not like. All the other features of the game might be amazing but if you do not enjoy what you are doing most of the time then what is the point of those features? What they should do is go out with it - present their concept and let people judge if they are interested.
Like it or not - the MMORPG is a desperation genre at the moment and a lot of their success with kickstarter is due to that and not from the ideas they have presented. That secrecy they have going on about the combat systems is insane at this point unless they do realize that it is a desperation genre and are really scared of pushing people away with their design. Still it is kind of scarier not knowing - I can get behind a system that has some stuff I dislike but I cannot get behind a game where the most important aspect is a total unknown and the worse case - where they do not have any idea where they are going with it.
I thought I already replied but I must have messed something up. Anyway the post is apparently lost. The gist of what I wrote was that they should post about the combat system because knowing that you might dislike certain features of the combat is less worrying than the devs not having an idea what they are doing with it and as the MMORPG is a desperation genre at the moment a lot of people might back this game although they will dislike the final game because of the combat design.
Yes, they might lose some backers that don't like the look that the system is going. But intentionally not showing combat to keep backers that it would drive away is scummy behavior, and not what I would expect from a company run by a player trying to make mmos great again.
Edit: @Elveone Did you have a quote in your post? I've lost every post that I've tried to quote someone, including existing posts that I edited a quote into.
Also my original post had a bit sharper tone - I was on the edge about the scam allegations but after some consideration - I really do not think that they are trying to scam anyone but because they are not many games in the genre coming out they end up doing it unintentionally to people who would dislike some of their systems by not sharing their design.
Thus all the people you alienated with the specifics have gone, and now the people that wanted those specifics are also gone.
Makes no sense to me.
Better to tell people how combat will be, when its 100% certain how combat will be.
They just havent gone into specifics yet.
Nothing worse than insanely long skill cast times and cooldowns, so all you're doing in the mean time is jumping about trying not to die..
Granted, it's fine for big hitters/nuke skills.. but I don't want it all to just be slooooowww...