Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
A Broken Post to the topic " No More Static Crafting? "
ArchivedUser
Guest
((( For sum Reason the current forum system would not allow me to post in " No More Static Crafting " topic. ))
@ wesleybruce
Thank you, <em>
If it's worth while, then I'll speak/type out, on what's on my mind.
<blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/no-more-static-crafting/page/2/#post-24924">Valenores wrote:</a></div>That is a very interesting idea . . . but what about the fact that lighting typically creates fires and fires burn down woods; could it possibly be immersion breaking to go around AoE a forest for wood, or cave for gems?
I could see it instead “enchanting” it with an attribute?</blockquote>
You are partly correct.
In Dry averments like Deserts, Dry grass planes, or lands that have experienced a drought. Would be in danger if/when lighting strikes, but dead, and dry trees can be come aflame.
Wet / Damp averments, green / living trees, and other assorted plant life would not easily burn. Yes even a ever green tree like Pine trees would not burst into flame when struck by lighting.
Like in real life a Pine tree changes when it's hit by lighting. The sap in the core of the tree crystalizes, becoming lighter knot. Unlike in the real world, their is a large amount of " magic ".
For your immersion braking, not at all.
Towns need wood to build, wood comes from logs, and logs from trees that were cut down by lumber jacks.
Cities need stone bricks to grow, comes from raw stone, is mind from caves / stone quarys / moutons.
Jewelers need gems, and rare metals, for their craft.
Now on another note.
Given their is a lot of magic in the world, and world events that effect the world in more then one way. Why would their not be Raw rare too Unquie materials, that were affected by such magics ?
@ Valenores
Such Unquie raw materials (( " enchanted, imbued " )) may not have the given states, nor would the prosed Raw Materials. The Items and gear that were crafted from such raw materials would have these states, in addition to what could be enchanted upon the items normally.
This would be one way to place Craft able end game gear on the same level that a world boss may or may not drop, or be found in it's nest / lair.
--Ravossel
@ wesleybruce
Thank you, <em>
If it's worth while, then I'll speak/type out, on what's on my mind.
<blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/no-more-static-crafting/page/2/#post-24924">Valenores wrote:</a></div>That is a very interesting idea . . . but what about the fact that lighting typically creates fires and fires burn down woods; could it possibly be immersion breaking to go around AoE a forest for wood, or cave for gems?
I could see it instead “enchanting” it with an attribute?</blockquote>
You are partly correct.
In Dry averments like Deserts, Dry grass planes, or lands that have experienced a drought. Would be in danger if/when lighting strikes, but dead, and dry trees can be come aflame.
Wet / Damp averments, green / living trees, and other assorted plant life would not easily burn. Yes even a ever green tree like Pine trees would not burst into flame when struck by lighting.
Like in real life a Pine tree changes when it's hit by lighting. The sap in the core of the tree crystalizes, becoming lighter knot. Unlike in the real world, their is a large amount of " magic ".
For your immersion braking, not at all.
Towns need wood to build, wood comes from logs, and logs from trees that were cut down by lumber jacks.
Cities need stone bricks to grow, comes from raw stone, is mind from caves / stone quarys / moutons.
Jewelers need gems, and rare metals, for their craft.
Now on another note.
Given their is a lot of magic in the world, and world events that effect the world in more then one way. Why would their not be Raw rare too Unquie materials, that were affected by such magics ?
@ Valenores
Such Unquie raw materials (( " enchanted, imbued " )) may not have the given states, nor would the prosed Raw Materials. The Items and gear that were crafted from such raw materials would have these states, in addition to what could be enchanted upon the items normally.
This would be one way to place Craft able end game gear on the same level that a world boss may or may not drop, or be found in it's nest / lair.
--Ravossel
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