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Adventure Guild and Player to Players quest???

Hello, every one I want to ask...
Do Ashes of Creation have Adventure Guild and can Player give other Player quest or request?
We know the Stretch Goals we have the Thieves Guild but what about the Adventure Guild?
The Thieves Guild involve something like stealing and the Adventure guild do quest or request for other players.
We know we can hire NPC do our job by collecting stuff for us but what about other players?
I'm trying to say is a Player A post a quest/request with a rewards and Player B accept that quest.
If Players B finish the quest he/she got that rewards from it.
Thanks

Comments

  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/adventure-guild-and-player-to-players-quest/#post-25839">Lifetree wrote:</a></div>Hello, every one I want to ask…
    Do Ashes of Creation have Adventure Guild and can Player give other Player quest or request?
    We know the Stretch Goals we have the Thieves Guild but what about the Adventure Guild?
    The Thieves Guild involve something like stealing and the Adventure guild do quest or request for other players.
    We know we can hire NPC do our job by collecting stuff for us but what about other players?
    Thanks

    </blockquote>

    To the best of my knowledge I haven't heard of any quest sharing functionality in the game. I guess it will depend a lot on their questing system, which also hasn't been talked about to much yet. I wouldn't be surprised to see some form of quest sharing though as it's a fairly common feature.

    As far as adventure guild I don't think that's been confirmed either, assuming it even exists in AoC. Again, with as social focused as the game seems to be it won't surprise me if one does eventually pop in to existence.
  • They said the town centers would have this huge bulletin board where you could hire players. I don't know if that's limited to just looking for a party though. I think the idea is interesting and it rings a vague bell in my mind, but I can't remember for sure if I'm thinking about something I heard for AoC or another game. :D
  • I hope they do, because I like the idea to able to give quest to other players to do.
  • To actually make a quest seems interesting won't lie :P

    The bulletin board would more likely be poster's of raids/guild recruitment etc...

    My question what quest would you make @lifetree?
  • Think I was talking to Dygz about this, I would like a system like that, maybe guard a traveling merchant or join a big fight, heck, even hire people to help in a guild war.

    But I think JCTruper is right, most likely going to see a lot of guild and raid post. lol
  • @SleepyDrifter unfortunately ( on raid/guild posts )

    Although your ideas would be Awesome!! :D I especially can't wait to try the Caravan system
  • JcTruper said:
    To actually make a quest seems interesting won't lie :P

    The bulletin board would more likely be poster's of raids/guild recruitment etc...

    My question what quest would you make @lifetree?
    Well is all depend because I don't know what's the game play yet.
    But to me I would like to able to hire other players for collect materials, protecting freeholds, and help out jobs that you can't do it alone.
  • "Adventurer guild" is basically just a subset of Thieves Guilds, Scholars Academies and Temples. We should expect some form of Mercenary Guild as well.

    A Thieves Guild is not only about stealing. Typically exploration/recon, surveillance, cartography, arm/disarm traps and lock/unlock doors also fall under the endeavors of a Thieves Guild. Also they can use the help of a variety of archetypes, like Tank and Fighter and Cleric and Mage. Especially those who have Rogue as a secondary archetype.

    Same for Scholars Academies for Mages, Summoners and Bards. Might even have Bards and/or Clerics as a primary focus. But, they may also need Tanks and Fighters acting as mercenary protection, since mages are often glass cannons.

    I doubt we will see a generic Adventurers Guild.
  • I expect the job boards to have requests for all kinds of jobs.
    Whatever players want help with.

    Dungeons and Raids will probably be known well enough to require use of the jobs board.
  • We have Mercenary Guild? I never hear of it.
    And other 
    social organization I'm not sure what they do yet.
  • I didn't say we have Mercenary Guilds.

    I said we should expect some form of Mercenary Guild to be included in social progression, along with Thieves Guilds, Scholar Academies and Trade Companies.

    And we should also expect the Temples to act as guilds for Clerics.
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