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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
[speculation] Rogue combined with different subclasses
In general (without specifics):
Rogue / Archer - rogue gets extended range on some skills, effectively becoming a medium range rogue
Rogue / Tank - rogue gets some short duration mitigation procs added to his attacks
Rogue / Warrior - rogue gets extra damage added to his attacks through added bleeds and extra armor penetration
Rogue / Mage - rogue gets extra damage added to his attacks through added magical damage, sets target on fire (dots) etc.
Rogue / Healer - rogues attacks get some self heal, and leech procs
Rogue / Bard - rogues attacks get party support procs, short duration group buffs, and target debuffs
Rogue / Summoner - rogues attacks have a chance to spawn an extra creatures attacking his target (perhaps his own clone)
Rogue / Rogue - rogues attacks have a chance to proc an extra CC, or to re-proc a stealth (even if main stealth is on CD)
<strong>Am not sure if double class will be a thing. Anyone knows?</strong>
Rogue / Archer - rogue gets extended range on some skills, effectively becoming a medium range rogue
Rogue / Tank - rogue gets some short duration mitigation procs added to his attacks
Rogue / Warrior - rogue gets extra damage added to his attacks through added bleeds and extra armor penetration
Rogue / Mage - rogue gets extra damage added to his attacks through added magical damage, sets target on fire (dots) etc.
Rogue / Healer - rogues attacks get some self heal, and leech procs
Rogue / Bard - rogues attacks get party support procs, short duration group buffs, and target debuffs
Rogue / Summoner - rogues attacks have a chance to spawn an extra creatures attacking his target (perhaps his own clone)
Rogue / Rogue - rogues attacks have a chance to proc an extra CC, or to re-proc a stealth (even if main stealth is on CD)
<strong>Am not sure if double class will be a thing. Anyone knows?</strong>
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Comments
Personally I'd like to see it as you've suggested where say a Ranger taking Mage as a second class could add elemental magic damage to their arrows or gain a short range teleport escape ability rather than only gaining access to a few abilities from the Mage ability tree.
They gave an example where warrior is charging an enemy and dealing knock back on arrival with classic charge but when taking a mage as subclass warriors charge gets enhanced / modified by becoming teleport towards target ending with same knock back, eliminating travel time (opportunity to be CCed while charging).
So knowing that base abilities do indeed get modified, I've speculated what kind of general modification we may expect for rogue depending on hat subclass will be chosen.
Am only not sure if a class can chose same subclass, so rogue / rogue for example.
For your rogue/summoner, we were given a warrior/summoner example a while back where a forward slash attack would be changed so a summoned sword swings in front of the warrior. I'd assume that a rogue/summoner would work similar where his attacks would be done by summoned objects.
If i remember correctly, the predator class that was shown in the recent video is a rogue/ranger but it's hard to see how ranger really augmented the rogue abilities without knowing what the rogues original abilities are.