Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Separate User Client
ArchivedUser
Guest
A client, separate from the game, that the player could use to create an AoC-like object (i.e. models, animations, textures, NPCs); Additionally, providing a feature that allows them to upload the content to the community where it can be subjected to a(n) approval/disapproval filter. Lastly, Intrepid Studios could browse popular content that (based on their discretion) could be modified and integrated into the game.
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*only the active player base should be able to vote on content
**assets could be categorized by type and the player whose asset is integrated could receive a unique title and/or cosmetic set.
monster\player, king, God. The king client would control boarders, armies, taxes, buildings cities etc.... , the god client would allow players to add monsters, weather, magic etc.... Players could pledge a king and a God for some kind of benefits, all the content added would have to undergo some kind of peer developer review of course to make sure it was tasteful and added to the game.
The problem with appointing a player to be in control of something that is easily exploited is a risk.
Therefore I don't see any similar systems being added in MMORPG's as a direct result.
Of course, the community-made content source is always beneficial to the developers.
They can pick out the ripe cherries, so to speak, and implement them in the game at their own discretion as OP said.
I'm keen on that idea.
Thus only one client would be necessary, think of a simplified modelling/scripting tool for players to make content with.
There are a handful of games that have pulled this off successfully, albeit some time after release of the game itself.
Arguably the reason the franchise became so popular.
It would be good to have a standalone design system, with the potential for extremely vetted future use.
*Mahoosive cheers for the idea*
The only issue is to make sure a reward system is in place that would not upset the economy, as it became a farming tool at one point. I highly recommend that the studio takes a look at implementing the feature or having it designed to be put in post launch as it helps pve only oriented players to do something else interesting if they get bored. If you give the tools to the players they can create some interesting content and would have the work cut out for the developers.
Armor|House| House Decorations|Sword|Bows| As Only appearance "Models"
Dose not include damage% or have any type of stat boost%. Just a framework for cosmetic appearances sure got my vote! Whether that maters or not.
Creating a dungeon or even a story that players can easily use to exploited like what @JNS pretty much said I disagree as well. Also got to look up the fact how exactly would the developers implement theses creation for example a dungeon. I'm no developer Nor will I ever claim to know code, but the only way in my eyes for someone to add something like that is to make a "Instance Dungeon" What "Ashes of Creations" creators don't want. They want a "Open World" as much as possible.
But again I'm all good for people wanting to contribute Models that wont benefit anyone other then just cosmetic's appearances
But the areas are instanced so they can't affect the real world and they don't have to be a dungeon only. Think of it as interactive stories and if I had to guess I would assume @Sussurro was talking about the old Neverwinter (not the mmo).
I have the urge to say that this feature wouldn't affect the user's interest in AoC's content because the content emerges through player action
(a sandbox game that gives way to theme-park style content from player/community agency is truly ingenious).