Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

[4DEVS] What about a pure Gatherer/Merchant/Tavernkeeper Class?

Ok devs i know this sounds a little weird but...

I remember the time when i was young and the evenings at my Inn were full of fighters in my backdoor fightclub... i produced food, ( sometime poisoned it just to make some moron understand how the life goes) beverages and i made a lot of money selling the material i gathered during the week (logs , ores, and of course animals )

That was fun, it is possible to have something like that again?

i know that lore and storywise a character must progress... but what if i wanna do only a politician, dignitary, a tavernkeeper or whatever that is not fights involving?

I say sorry for my english in advance, but i think i made myself clear enough:)

Greetings

X

Comments

  • Sooo...
    There is an Artisan "role". (I don't think the devs are being consistent with their terms, but I am striving to make the terms consistent.)
    Artisan has 3 "paths": gathering, processing and crafting.
    Each "path" has a subset of "classes": Cook, Blacksmith, Brewer, etc.

    The way I understand the mechanics we have points we can place within the Artisan role, such that you could put 1 point each into a gathering class and that would result in you having 3 gathering classes. One crafting class might take 2 points, such that if you have one crafting class you may only have room for one gathering class.
    That is a separate role from the Adventurer role.
    Each character can have both an Artisan role and an Adventurer role.

    There is also a Religion "role" which has a separate progression path. No details beyond that AFAIK.
    There is also social progression - but that may only be a KickStarter stretch goal (seems likely we will hit that stretch goal though.)

    All that to say...
    Yes, it is theoretically possible for you to be a pure gatherer/merchant/tavernkeeper.
    You'll have to figure out a plan to deal with defense while you're out gathering, but you may be able to bring along some NPCs and or player avatars as bodyguards.
  • I think Dygz has it about right.

    Have to say though that this is a disappointment for me personally. If the economy is truly as important as Intrepid promotes, players should have to choose to focus on a Main Role and the crafting roles should be viable singular careers that require meaningful choice of paths. If everyone can be a regular adventuring role and also be some type of master crafter, you are going to have a great many crafters.

    Not so great for being able to truly stand out as a unique Master Crafter in any area.... Anyone can do exactly what you do AND still bash goblins with the best of the best.

    I'll role with it as it isn't a deal breaker for me. There are many other mechanics that are attractive enough, certainly. I also imagine it to be a bit more complicated to work a system that I would like (buffet of skills) against what AoC looks like which is a more "locked path" system.
  • Some of that will be gated by time, I think.
    There's not enough time to do everything. And the world isn't static. Ashes isn't like previous MMORPGs where a quest is available anytime someone is ready to pursue it.

    Also, a Master Gatherer can't be a Master Crafter or a Master Processor.
    And that filters down to the specific classes/professions.

    All kinds of progression paths for us to pursue. Politics and leadership and religion and social.
    We can't be masters at everything - and most people won't be interested to try to be masters at everything.
    So, I'm expecting to see relatively few masters of multiple roles.
    But, we will see what actually happens. Should be fascinating to watch how things unfold, regardless.
  • I prefer one character being able to master in as many things as he wants to.
    Why?
    Because otherwise it just makes people create ton of alts for every craft/mastery that they dont even play. They just park the character somewhere to gather/craft once a day. Such a boring thing.
  • Or they find people out in the world that do those other crafts and trade with them.
    Since getting time to gather everything needed on dif chars is a real chore.

    Mainly becouse your main cant max out all the gathering profesions with the points they get, if I understand the system right.
  • As long as I can at least get close to mastering black smithing (time permitting) then also gather the majority of my materials required then I'm happy. I personally prefer the adventuring part but I like to be moderately self sufficient in all aspects.
  • Thank you all for the quick answer guys.

    So it seems i can enjoy my way to play in this game, like old times :)

    X
Sign In or Register to comment.