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Self spell effects are way too big IMO

In PVP especially it's important to have as clear vision as possible of your enemy targets because a large part of your combat success is in having a good crowd control game. So in my opinion we need to tone back the self cast spell effects (They take up too much screen). They should be just enough to signal that we used a spell but small enough so it doesn't pull our attention away from our targets or shrouds vision of them in anyway. This also creates more immersion to the game play also.

In PVP we aim to link together CC with team mates. I would assume that it would be annoying AF having these big self cast spell effects on our screen shrouding vision of our target area that we're trying to pay attention to.

To summarize, I'd rather be immersed with what going on around my target instead of having a spell effect from my own character covering a large amount of my screen area.

Well that's my opinion, agree, disagree?

Comments

  • What spell effects are you refering to the magnetic shield on the spellcaster?
  • Honestly I do agree - they're a little too grandiose imo. I'd love if they were toned down a little bit.

    One thing I generally hate in MMO's is when everything starts looking like one of those crazy cartoons:

    http://media0.giphy.com/media/JEGIloZ79M46c/giphy.gif<img src="http://media0.giphy.com/media/JEGIloZ79M46c/giphy.gif" alt="STROBES" />
  • Thank you for the reply's,

    I'm pretty much referring to all of the mage's spells that I've seen so far. They're all too flashy in my opinion, but to clarify specifically what I mean, is that I think the spell effects around our own character are too big, as they shroud a large amount of the vision around our character when they're used, this takes our attention away from our target and the battlefield because of the flashy lights from our spells distracting us. Also I can only assume this would also ruin the immersion to some extent.

    But that doesn't mean I don't want to see big/flashy spells, I do! I just think those types of spells should be released from the character in a minimalist way and it can for example grow in size as it travels, or it might explode at the target area.

    So to summarise: Big spell effects at the target area or as the projectiles are traveling would be awesome, but lay off the screen glitter around our characters. I'd much rather be analysing my next move based on game play that I can see, than being bombarded with pretty lights.
  • Yes please tone down the flashyness, its fine for AoE spells but beside that make flash as minimal as possible for self spells
  • ArchivedUserArchivedUser Guest
    edited November 2018
    Form over function.
    The spells need to be unique and intricate enough to identify each of them.
    The trick is making them unique enough without going for a November 5th type extravaganza....where you cant see any allies or enemies to attack or protect for the visual obfuscation.
    They did say they would be toning effects down in the last live stream.

  • What is with the necros today!
  • Official expansion: Rise of the Necromancers .w. honestly mages are supposed to be flash asf.
  • Official expansion: Rise of the Necromancers .w. honestly mages are supposed to be flash asf.
    I dont mind but they are taking my job
  • I personally feel that very powerful people with special weapons deserve a few flashy attacks. It will make others want to work torwards that, and when you see it, you will actually see it's more powerful by the size/ effect... but I agree. The majority of them 95% should be much less!
  • I wouldn't mind seeing spell effects grow in power to reflect their greater energies at the control of the caster; but in their currently form, even in small parties it's quite seizure inducing.

    When you cannot see the NPCs under the blanket of spell effects it's kinda meh for me.
  • Agree
  • Ashes currently has NPCs ??!!??
  • Dygz said:
    Ashes currently has NPCs ??!!??
    Is it alpha 0 again, oh happy days ^^
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