Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Make your own story - but only if it follows the savior or hero complex?
This has been a gripe of mine with especially MMO's that could be so much MORE for years now but it seems of no big interest to developers somehow. People like me who used games like BDO as "walking simulator" to unwind after work, go for a walk in a world where it is still sunlight, do some fishing, tend a garden. Looked at by other players and even devs as less than second class.
If you can't or don't feel like spending x amount of time or make y amount of money, you won't have the SYSTEMS(!) available (ArcheAge was great in that, owning property farm and make trade goods especially). If you don't want to follow the savior complex or the need for grandeur you get little to play with.
John Smedley made the comment "Nobody wants to play Uncle Owen" (Star Wars reference). Well, lots of us actually do but can't because somehow this isn't considered an option to put into a game.
Or how it was much better put recently ... http://www.pcgamer.com/more-mmos-need-to-let-you-be-an-average-joe/
If you can't or don't feel like spending x amount of time or make y amount of money, you won't have the SYSTEMS(!) available (ArcheAge was great in that, owning property farm and make trade goods especially). If you don't want to follow the savior complex or the need for grandeur you get little to play with.
John Smedley made the comment "Nobody wants to play Uncle Owen" (Star Wars reference). Well, lots of us actually do but can't because somehow this isn't considered an option to put into a game.
Or how it was much better put recently ... http://www.pcgamer.com/more-mmos-need-to-let-you-be-an-average-joe/
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Comments
Not bad enough people have to do the same quest, they have to do it repeatedly.
Like some kind of production line, all the players are placed on.
Round and round everyone goes.
But I agree, the players need to be treated as individuals, not a pre-prescribed version of HeroX.
Scripted storylines dont allow that.
Dynamic storylines do to a certain extent.
Random storylines are the only way to fix this.
No dev team can create an intimate choice of stories.....so it must be left to the players.
All the devs can do is build a framework that enables user defined stories to flourish.
Many are just combat sim, crafting sim or economy sim though.
They dont allow total freedom because those frameworks arent designed to allow total freedom.
Just the facets described.
The freehold system will allow you to have a farm so you can tend that. Since the game does change and cities will rise and fall, upgrading plots will not be too huge with time and resources.
Keep in mind though that Civilization has just returned to the AoC world so its a hostile environment outside of the already built nodes.