Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
World chat would break immersion
ArchivedUser
Guest
No world chat mean you need scouts and spies to know what is going on with other nodes and help to keep this feeling of unkown and exploration.
The chat channels would be like : Guild / Node citizens General, Trade and LFG/ Party / Wispers
What you guys think?
The chat channels would be like : Guild / Node citizens General, Trade and LFG/ Party / Wispers
What you guys think?
0
Comments
Personally, I would completely eliminate Global/Node/Regional, Trade, and LFG chat (though, I'm not sure if LFG chat was going to be an implementation, anyways).
To make the game truly immersive, General chat (including chat bubbles, of course) and Whispers, would be extremely localized, with Guild, Party, and Raid chat the only types that can span distance.
Like Dynasterz referred to earlier, this make the placement of spied strategically important, while not making it easy. Also, if certain chats were not localized, players would be subjected to spams for "TANK, LFG for so and so!", or "Enchanter, selling enchant!", etc. etc.
Also, in the instance of an immediate attack, the town/city can set off some sort of regional beacon, notifying all players within the area that their help is needed, w/o the reliance of a global chat for warning.
I Also love your alert beacon idea. Someone would have to activate it in a hurry. maybe more than one player. I think of something like Battle Horns scattered across the city and the more players activate them, the more the horns would be heard from afar.
Sounds like an Orc city thing.
mmmm.. could be something
World chat is not good, that's true.
Zone/City Chat i can see, especially for the higher tier cities.
Trade Chat, with very localized markets and without a global AH this is needed. Question is how big should it be. Node wide, Zone wide, only in the City?
They could add a system with birds transmiting messages or something like this.
Breaking immersion is subjective, but in a high fantasy world - magic is the key to global communication.
@kasyee
ill like to have those's stay at all means possible otherwise it will be a pain to meet new people and having to go find them just to talk to them no thanks....
But if were talking just a global World chat box no thanks.... it just be filled up with trolls and none since really!
and @Dygz makes a good point there will be other stuff that can just break the immersion
I would really enjoy the idea of having local notice boards and taverns players can pay to put notices up on for set periods of time (24 hours - a week?).
This would add to immersion and the world would feel more lively with players acting like local town criers.
Is this youtube? Damn I thought I was on the forum!
Immersion is good but you need to not drown yourself in the game. :v
Dynasterz said: '...No world chat mean you need scouts and spies to know what is going on with other nodes and help to keep this feeling of unknown and exploration...'
This - I would really like the idea of being able to 'report back' to my guild or post a 'report' at some place in my metropolis, which would then automatically appear in all taverns there stating that Glosterian has particular (selectable - such as crafting/dungeon/map?) info that those going to 'X' area might want to ask me about or even Pay me for!
I love the idea of complete immersion but you need to be able to help newer players OR people that are trying an mmo for the first time. They won't be all versed in the ways of the Massive Multiplayer Online RPG and they need a place to ask. Although we're mostly a friendly bunch (I think), we might not always pay attention to the /say or /local, Region channels. And I'd hate to lose players just because some of us wanted more immersion.
As long as we have the option to SHUT/HIDE channels, I'm golden. And PLEASE add / give us an RP Channel
i get @Vhanz point about helping new members. I do think that's important. I'm not sure that that is solved with a chat though.
I remember some older MMO's used to have a Mentor request button players could click and basically type a question for all experienced/veteran players that had opt'ed into it would receive. Answering the question would then provide that player with a unique currency for basically being a volunteer live customer support person.
This would both provide new players with the guidance they need; encourage older players to help newer players and also prevent a world chat channel from getting spammed by the same questions over and over again.
Actually, as a bit of a 'silver-surfer' IRL, that would be something I'd appreciate. I tend to find that I can manage the gameplay mechanics no problem but get confused by the communications side (how to pick the right channels etc) when I've been in a guild in the past, 'cause I was so used to solo play in the past...so the 'Mentor Button' idea would be great!
Make Information Great ....AGAIN!
I do like Dynasterz's suggestion of messenger birds. Hell, in Magical Christmas Land, I'd take it a step further:
In cities, you have a bird tower or something where you can send a bird with a message or small object to either a specific city (i.e. sending something to a board in the city centre saying "Rivendell is currently low on iron. Will pay 10 gold per ingot over market" or whatever, or to a specific person. How far the bird goes influences travel time - next city over takes 10 seconds, other side of the world might take 10 minutes. Possibly make it so that the tower only has birds for allied/neutral cities. If you want to send to a hostile one, you have to find a black market coop.
When it comes to scouting, you send your scout out into the field to see what opposing city X is doing. He can carry 1 or 2 birds. So he gets out there, see's that they're mustering an army, sends off a bird to tell his people while he tries to either see more or get out of dodge. If he's out of birds, then he either has to get to a city to get more birds, or actually haul ass back home to tell people.
Then, during sieges or whatever, there could be something that the attacking army can do to try to intercept the messenger birds leaving the city (say deploying their own attack birds that have a % chance (probably capped at like 80% if you have a crazy number of attack birds) of intercepting the message and bringing it to the attacking army instead) - so if a city is under attack and wants to request aid, the other army can delay the request by attacking the birds.
May not be overly practical, and of course people will use outside streams to bypass it so that they don't have to wait 10 minutes for the message to cross the world, but it would be a nice touch.
I do hope voice chat is not added to the game. Have never liked in game voip.