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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Houses
Ive watched all of the live streams, and maybe ive missed the answer to this if it has been given. So currently you can have 1 apartment, 1 freehold, and 1 city home potentially correct? Is this per character or per server? with finite housing and land plots I could see very active players being greedy and having many plots per server if it is a character limit vs a server limit.
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"Is this per character or per server?" - good question. Hopefully it won't be per character.
It sure sounded like freeholds would require citizenship based on their answers in the last few Q&As, as well as the other housing, so account bound housing would force your entire account to a single nodes citizenship.
It sure sounded like freeholds would require citizenship based on their answers in the last few Q&As, as well as the other housing, so account bound housing would force your entire account to a single nodes citizenship.
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You can have different type housing across different nodes but only be a citizen of one.
So, i don't see why different toons on your account couldn't be citizens of different nodes.
I'm not a huge altaholic so honestly this probably wouldn't effect me, but I know more than enough people who love alting, and in most cases their alts follow entirely different paths.
but I can understand the world space argument
I am not a great modeler but I'm working in something.
I need to get a lot of size information on buildings and freehold claims and I doubt they have those numbers yet.
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It's a computer game; it's not a hard problem. Any way a water free hold, if done, would be on lakes or near the shore with a pontoon chain to shore. Fixing something in a game is easy making things move is the hard part. I would not want moving houseboats. That creates all sorts of exploits and problems.
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I would put them in lakes rivers and near shore with a simple pontoon to shore. That's easy.
making things not move or float off is easy in a computer game. Making things move is the hard part. That creates several exploits and errors.
Otherwise they would just be a freehold with water crops and fish farms distributed around them in the area. I'll do some concept art. But I'm not a dev so that matters.
Of course, being an alt-aholic I would love to see it be per character, but I don't think so.
Normally when a tree is felled and a rock mined out it just de-spawns. But if it is replaced with a place holder item (small, no collide) then that can be shared across clients to tell players on the server that the tree here was recently felled. This should reduce some ghost forest effects where the server draws the felled tree for a few seconds before correcting it self when it up dates from the default seed of the server to the up to date version.
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Making things move in computer games is hard making things not float off is easy. Getting to shore is just a matter of wharves, pontoons and automatic boats.
for that matter
But I would like to see shore boat houses for sure!!
And on your other topic from chopping down tree that would be cool but what would happen when we loose those tree's Resources
also whats to stop people just knocking down trees to screw up the land!
also whats to stop people just knocking down trees to screw up the land!"
That is a problem in any game with tree felling. There are standard solutions. The one I suggested is only one.
Fast tree regeneration is common, sapling planting is another, even patches of forest that can only be entered one way and are instanced so they never deforested to a new player (I forget what game has that).
Resources exhaustion and resource sieging will be one of the biggest play balance challenges in this game.
Technically its not open world if they do that.
Stevens greatest challenge will be complaints from the players at a node that is getting crushed and owned because they are too nice, too disorganised or are just casual players.
That gives you flexibility, and still limits the greediness.
"Welcome to my home, Bob."
"Wait a minute. Dave, wasn't this Joe's house yesterday?"
"Uhhhh...."