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Houses

Ive watched all of the live streams, and maybe ive missed the answer to this if it has been given. So currently you can have 1 apartment, 1 freehold, and 1 city home potentially correct? Is this per character or per server? with finite housing and land plots I could see very active players being greedy and having many plots per server if it is a character limit vs a server limit.

Comments

  • Yes you can have 1 of each of the housing types, but only be the citizen of 1 node.

    "Is this per character or per server?" - good question. Hopefully it won't be per character.
  • I believe I heard about this before that it is per account. So even if you have 3 characters in the same account, they must use the same 1 apartment, 1 freehold, and 1 city home.
  • I'm not sure about apartments and in-nodes, but for freeholds, looks like "We have one plot of land that is account capped, and fits many structures including your home.."
  • I'm sure they're still working out the kinks but the fact they stated they liked the idea of spying using alts and such makes it difficult for it to be account bound.

    It sure sounded like freeholds would require citizenship based on their answers in the last few Q&As, as well as the other housing, so account bound housing would force your entire account to a single nodes citizenship.
  • Why would it force you to the same node its not like your spy need to use the freehold or aparment/house.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/houses/#post-27271">HumblePuffin wrote:</a></div>I’m sure they’re still working out the kinks but the fact they stated they liked the idea of spying using alts and such makes it difficult for it to be account bound.

    It sure sounded like freeholds would require citizenship based on their answers in the last few Q&As, as well as the other housing, so account bound housing would force your entire account to a single nodes citizenship.

    </blockquote>

    You can have different type housing across different nodes but only be a citizen of one.
    So, i don't see why different toons on your account couldn't be citizens of different nodes.
  • Shouldn't have even mentioned the spy part, it's irrelevant. The point of that is that they in ways want to support people who like to alt. I get the whole limited space in the world arguement, but account bound housing, creates node locked accounts.

    I'm not a huge altaholic so honestly this probably wouldn't effect me, but I know more than enough people who love alting, and in most cases their alts follow entirely different paths.
  • Its per character ofcourse.
  • @HumblePuffin I agree I plan to have a free hold and it will bum me out if all my alts are locked to that one freehold

    but I can understand the world space argument
  • I have two ways to double the amount of space if they need it. Underground freeholds and under city for the Dunir Dwarfs and perhaps one of the orc races and On water free holds for the Nikua Dwarfs and any humans.
    I am not a great modeler but I'm working in something.

    I need to get a lot of size information on buildings and freehold claims and I doubt they have those numbers yet.
  • ^ Water free holds sounds pretty interesting , but how would you get back to land I guess build a boat O.o Whats to make your house not float away lol
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/houses/#post-27333">JcTruper wrote:</a></div>^ Water free holds sounds pretty interesting , but how would you get back to land I guess build a boat O.o Whats to make your house not float away lol

    </blockquote>
    It's a computer game; it's not a hard problem. Any way a water free hold, if done, would be on lakes or near the shore with a pontoon chain to shore. Fixing something in a game is easy making things move is the hard part. I would not want moving houseboats. That creates all sorts of exploits and problems.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/houses/#post-27333">JcTruper wrote:</a></div>^ Water free holds sounds pretty interesting , but how would you get back to land I guess build a boat O.o Whats to make your house not float away lol

    </blockquote>

    I would put them in lakes rivers and near shore with a simple pontoon to shore. That's easy.
    making things not move or float off is easy in a computer game. Making things move is the hard part. That creates several exploits and errors.
    Otherwise they would just be a freehold with water crops and fish farms distributed around them in the area. I'll do some concept art. But I'm not a dev so that matters.
  • My understanding was per account you can have 1 Freehold, 1 city house, and 1 apartment.
    Of course, being an alt-aholic I would love to see it be per character, but I don't think so.
  • @ T-Elf far as my knowledge their hasn't been an actual statement that means thats true! ^ However I can believe it because of Space in the world I can see alot of ppl making alts and just building homes....
  • They can't do an infinite worlds like minecraft so there will be finite space and crowding. There are interesting solutions if they are able to create a greater diversity of biomes and save a low res biome map to a master geographic server and have a seed stored at the biome level in that map. Thus everyone sees the same biome with the same trees and rocks but no changes. Then a node map server stores the over lay of changes: nodes, progression, freeholds, any local changes of significance like a clear felled forest.

    Normally when a tree is felled and a rock mined out it just de-spawns. But if it is replaced with a place holder item (small, no collide) then that can be shared across clients to tell players on the server that the tree here was recently felled. This should reduce some ghost forest effects where the server draws the felled tree for a few seconds before correcting it self when it up dates from the default seed of the server to the up to date version.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/houses/#post-27333">JcTruper wrote:</a></div>^ Water free holds sounds pretty interesting , but how would you get back to land I guess build a boat O.o Whats to make your house not float away lol

    </blockquote>

    Making things move in computer games is hard making things not float off is easy. Getting to shore is just a matter of wharves, pontoons and automatic boats.
  • The crowding shouldn't be a problem. From one of their Steam, they said that they will limit the players to prevent over crowding. But it is not like preventing players from joining the server, they instead lower the stats that the newly created character will get (or something like that, I can't really remember about this limitation part)
  • JcTruper Making things fixed in computer games is easy making the float off is the hard thing. Pontoons, wharf's and auto-boats would easily get you to shore or to the house boat if needed.
  • @wesleybruce interesting, However they tent to keep things medieval type so auto - boats more like paddle boats or sail boats
    for that matter
    But I would like to see shore boat houses for sure!!

    And on your other topic from chopping down tree that would be cool but what would happen when we loose those tree's Resources
    also whats to stop people just knocking down trees to screw up the land!
  • JcTruper "And on your other topic from chopping down tree that would be cool but what would happen when we loose those tree’s Resources
    also whats to stop people just knocking down trees to screw up the land!"

    That is a problem in any game with tree felling. There are standard solutions. The one I suggested is only one.
    Fast tree regeneration is common, sapling planting is another, even patches of forest that can only be entered one way and are instanced so they never deforested to a new player (I forget what game has that).
    Resources exhaustion and resource sieging will be one of the biggest play balance challenges in this game.
    Technically its not open world if they do that.
    Stevens greatest challenge will be complaints from the players at a node that is getting crushed and owned because they are too nice, too disorganised or are just casual players.
  • I hope that it's per account but that your alt can make it in another node, being a citizen of that other node.

    That gives you flexibility, and still limits the greediness.
  • Being an alt-aholic RPer, I'm dubious of the housing being account-wide, but at least it would be more than one house. Otherwise it would be really awkward for RP.

    "Welcome to my home, Bob."
    "Wait a minute. Dave, wasn't this Joe's house yesterday?"
    "Uhhhh...."
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