Glorious Alpha Two Testers!

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Going on a ramble, Join me wont you?

So here are two methods for how i would like gaining experience to work.

First a straight reward for action taken. so everything you can do in this game is assigned a category Like Light blades, medium blades, large blades, bows and pole arms. you get the drift whenever you use one of these weapons you get some degree of exp in that weapon. same goes for everything from crafting to exploring. every action gives you some kind of experience. the closer to your level something is the more exp it will give you. the harder an item is to craft the more exp you will get for successfully crafting it. this is an infinitely expandable system that can be tweaked to allow many customizations later.

Second system is like the one in Anarchy online you gain levels than you get IPs to invest in the skills you want to use. This system has the advantage in that IS can control how many IPs you get to spend and set a max level of the amount you are able to earn. It allows Builds to be easier to quantify. If you have played AO you know how the system works but if you havent their are Main attributes which trickle down into all other skills. you invest points into attributes as well as all the other skills you want to use. each skill means you get better at that facet of the game. you have the AO nano skills which are the magic skills of the game. the differing classes use varying degrees of each of the skills to cast thier nanos which is good for class diversification. their are also weapon skills and trade skills and adventuring skills you can invest in.

I personally prefer the first system but the second one works almost as well and make balancing the game a little easier for IS.
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