Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Reincarnation system idea
What do you think about reincarnation system? It was implemented in my favourite mmo (DDO) and I thought I'd love to see this system in the next game I play.
To explain it easily -> When you achieve max level you can do 2 things:
a) play at max level
b) when you're bored with a) you can reincarnate and start at lvl 1.
This allows you to change everything besides your gender. You class/race/skills everything gets resetted . Your inventory/items are stored in "reincarnation bank" of sorts and wait for you.
Additionally, you gain a small bonus depending on who you were in your previous life (primary class in AoC).
For example: a rogue would get +1 sec to stealth duration, or a little bit more sneak attack damage etc.
I really liked this system as it allowed you to focus on 1 character and play through all content and classes with him.
Max. past life bonus stacking could be 1-2, so people do not go for 10x past life of the same class to get insane boosts.
And there was additional benefit for having all class past lifes on one character.
Being able to reincarne required playing some of the end-game content - like any raid or epic dungeon - to get items needed to reincarnate, but it didnt take a lot of time to get them.
I'm not sure if it could work in Ashes of Creation I do know it can be a great thing in themepark mmo. I thought I'll just post this idea here and see your reactions and opinions.
If leveling is supposed to be fun in AoC then I'd probably like to play through easier/lower level quests more than only once and in different nodes perhaps to fully experience the world.
I think it would also encourage people to get to know all classes and play with them even if only once.
It would also make it easier to fix early game mistakes .
You chose summoner for your first class and after getting halfway to max level you start feeling you do not like it at all?
You lose nothing! Just hit max level and reincarnate and try something else. Your time is not wasted and you do not have to delete character and start over. You are also encouraged to level it to the end.
Who knows, maybe you'll like this class on higher levels, skills change.
I'd like to hear what you guys think about it.
Be forgiving about language mistakes please, English is not my native language.
Edit: I'm sorry if this was double posted. My original topic is invisible to me, I think it disappeared after editing.
To explain it easily -> When you achieve max level you can do 2 things:
a) play at max level
b) when you're bored with a) you can reincarnate and start at lvl 1.
This allows you to change everything besides your gender. You class/race/skills everything gets resetted . Your inventory/items are stored in "reincarnation bank" of sorts and wait for you.
Additionally, you gain a small bonus depending on who you were in your previous life (primary class in AoC).
For example: a rogue would get +1 sec to stealth duration, or a little bit more sneak attack damage etc.
I really liked this system as it allowed you to focus on 1 character and play through all content and classes with him.
Max. past life bonus stacking could be 1-2, so people do not go for 10x past life of the same class to get insane boosts.
And there was additional benefit for having all class past lifes on one character.
Being able to reincarne required playing some of the end-game content - like any raid or epic dungeon - to get items needed to reincarnate, but it didnt take a lot of time to get them.
I'm not sure if it could work in Ashes of Creation I do know it can be a great thing in themepark mmo. I thought I'll just post this idea here and see your reactions and opinions.
If leveling is supposed to be fun in AoC then I'd probably like to play through easier/lower level quests more than only once and in different nodes perhaps to fully experience the world.
I think it would also encourage people to get to know all classes and play with them even if only once.
It would also make it easier to fix early game mistakes .
You chose summoner for your first class and after getting halfway to max level you start feeling you do not like it at all?
You lose nothing! Just hit max level and reincarnate and try something else. Your time is not wasted and you do not have to delete character and start over. You are also encouraged to level it to the end.
Who knows, maybe you'll like this class on higher levels, skills change.
I'd like to hear what you guys think about it.
Be forgiving about language mistakes please, English is not my native language.
Edit: I'm sorry if this was double posted. My original topic is invisible to me, I think it disappeared after editing.
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Comments
Having a reincarnation system is like saying "one you reach then end of the game board, feel free to start it all over again!"
While there's nothing inherently wrong with that, I think that "reaching the end of the game board" is against what Ashes is trying to do. As far as I can tell, a lot of their focus has gone into making relevant and interesting content at all levels of the game. Therefore, incentivizing players to restart their characters rather than experience the (hopefully) expansive top-level content would be somewhat counter-intuitive.
You get what I'm saying?
Thanks for your opinion! I thought no one will read this wall of text :P.
But its also part of others.
I can actually see a role for this in a very specific circumstance.
Where the community is facing such an epic struggle, self sacrifice might be the ultimate and only possible sacrifice.
In that context I could actually picture a partial reincarnation system being a little thank you for the ultimate sacrifice of losing all character progress.
I expect the risk reward system to mean that some things can only be done at great cost.
There is no greater game cost than losing a loved character.
I hope so much this will get implemented! :)
I want to feel the infinite progress.
make the boni you get from reincarnating too good, people will just grind to max level again and again and again to get those boni
meaning in sacrifice has only meaning if it really is a sacrifice. but if you create a character from the get go only to reincarnate it, there is no loss, only the time spend to grind. And then people will complain that they need to grind multiple times to max level to be "competitive". And People will demand to stay competitive, for them self but also from others.
On the other hand, if the boni is so unremarkable, why not creating just an alt? You can keep your first character and get another one you can anytime switch too.
make the boni you get from reincarnating too good, people will just grind to max level again and again and again to get those boni
meaning in sacrifice has only meaning if it really is a sacrifice. but if you create a character from the get go only to reincarnate it, there is no loss, only the time spend to grind. And then people will complain that they need to grind multiple times to max level to be <em>competitive</em>. And People will demand to stay competitive, for them self but also from others.
On the other hand, if the boni is so unremarkable, why not creating just an alt? You can keep your first character and get another one you can anytime switch too.
i'm skeptical to this idea.
make the boni you get from reincarnating too good, people will just grind to max level again and again and again to get those boni
meaning in sacrifice has only meaning if it really is a sacrifice. but if you create a character from the get go only to reincarnate it, there is no loss, only the time spend to grind. And then people will complain that they need to grind multiple times to max level to be "competitive". And People will demand to stay competitive, for them self but also from others.
On the other hand, if the boni is so unremarkable, why not creating just an alt? You can keep your first character and get another one you can anytime switch too.
make the boni you get from reincarnating too good, people will just grind to max level again and again and again to get those boni
meaning in sacrifice has only meaning if it really is a sacrifice. but if you create a character from the get go only to reincarnate it, there is no loss, only the time spend to grind. And then people will complain that they need to grind multiple times to max level to be "competitive". And People will demand to stay competitive, for them self but also from others.
On the other hand, if the boni is so unremarkable, why not creating just an alt? You can keep your first character and get another one you can anytime switch too.
i'm skeptical to this idea.
make the boni you get from reincarnating too good, people will just grind to max level again and again and again to get those boni
meaning in sacrifice has only meaning if it really is a sacrifice. but if you create a character from the get go only to reincarnate it, there is no loss, only the time spend to grind. And then people will complain that they need to grind multiple times to max level to be competitive. And People will demand to stay competitive, for them self but also from others.
On the other hand, if the boni is so unremarkable, why not creating just an alt? You can keep your first character and get another one you can anytime switch too.
make the boni you get from reincarnating too good, people will just grind to max level again and again and again to get those boni
meaning in sacrifice has only meaning if it really is a sacrifice. but if you create a character from the get go only to reincarnate it, there is no loss, only the time spend to grind. And then people will complain that they need to grind multiple times to max level to be "competitive". And People will demand to stay competitive, for them self but also from others.
On the other hand, if the boni is so unremarkable, why not creating just an alt? You can keep your first character and get another one you can anytime switch too.