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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Question about social groups and crafting
ArchivedUser
Guest
Hi,
I was wondering if the choice of social group (Thieves guild, Scholars, Explorers) will influence which crafting schematics i'm able to steal/study/discover. Like if i was to join the scholars guild would i be able to make rare to perhaps even legendary quality items otherwise unavailable if i wasn't in that particular group? And if so, would my choice of social group limit me to discovering schematics only for certain classes? E.g. Scholars let you study and make better mage/bard/.. equipment, thieves guild would let me steal better rogue schematics and so on..
I ask this because the devs would like the crafting sytem to have meaning and i think that this kind would help make it so that not every player can craft the same items (maybe even within the same social group) allowing for a more diverse market. So that as said in one of the Q&A's, the sword/staff/.. perfect for a player's playstyle could only be made by a handful of players, and the player making these items his/her name would be revered on the server.
I was wondering if the choice of social group (Thieves guild, Scholars, Explorers) will influence which crafting schematics i'm able to steal/study/discover. Like if i was to join the scholars guild would i be able to make rare to perhaps even legendary quality items otherwise unavailable if i wasn't in that particular group? And if so, would my choice of social group limit me to discovering schematics only for certain classes? E.g. Scholars let you study and make better mage/bard/.. equipment, thieves guild would let me steal better rogue schematics and so on..
I ask this because the devs would like the crafting sytem to have meaning and i think that this kind would help make it so that not every player can craft the same items (maybe even within the same social group) allowing for a more diverse market. So that as said in one of the Q&A's, the sword/staff/.. perfect for a player's playstyle could only be made by a handful of players, and the player making these items his/her name would be revered on the server.
0
Comments
I don't know if this will effect Professions. Personally my thought is no you might get certain gear that can only be achievable from theses quest lines or even perhaps learn new skills to in advance your stats in X category's , but learning new blue prints to crafting....well can't say for sure I don't see it as not a possibility though
Moral of the story is the game is still in Pre-Alpha can't say for sure!
just my thoughts though