[SUGGESTION] Guild Armour

Hello my Loves o/,

what are your thoughts on 'Guild Armour'?
I am thinking about special armour than can be crafted by guildies after reaching a certain guild level. It should be purly visual with little benefits in, let's say, guild progression.

My thoughts would be that once your guild has reached the necessary level, Guild Armour can be crafted.
Wearing this armour while logged in could contribute additional points towards the guild's progression. So, running a raid with your guildies wearing Guild Armour could give you an additional 5% drop chance or an overall increase in damage or something like that.

I would even go further.. So, let's say the entire Guild Armour consists of <strong>4 pieces</strong>. <strong>Headgear</strong>, <strong>Breastplate</strong>,<strong> Cape</strong> and <strong>Shoes</strong>. Each of those pieces can only be aquired at certain Levels. So your guild should progress in level to fully craft the entire armour.

For smaller guilds to not fall behind I'd say that progression in the early stages should be fairly equal. Once getting to the second or third piece larger guilds should hold the benefit, they have more players after all. It's a nice addition to guild game play without being absolutely necessary for 'competition' with the behemoths.
Furthermore, it's something that doesn't need to be worn all the time! But let's say during Guild Missions or sieges or raids as stated above, wearing it gives an additional bonus, furthermore - you know who you can fight and who not (sieges). ^-^

It should show your Guild's Name / Logo and be customizable to some extent. Chosing colour, Logo, maybe even form (but unsure of that).
Your thoughts?

~ Zention

Comments

  • i like this i like this alot, it would give guild's a uniform and make them stand out more however i would suggest that they be "cosmetic" and you can put the look of the set ontop of your current set. i.e. if your wearing endgame raid gear you can make that look like the guild armour.
  • [quote quote=2807]i like this i like this alot, it would give guild’s a uniform and make them stand out more however i would suggest that they be “cosmetic” and you can put the look of the set ontop of your current set. i.e. if your wearing endgame raid gear you can make that look like the guild armour.

    [/quote]
    My thought exactly, kinda like the tabards in WoW :) Could also be capes, shields etc. anything large enough to have an emblem on it.
  • [quote quote=2818]<blockquote><div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/suggestion-guild-armour/#post-2807" rel="nofollow">Shunex wrote:</a></div>
    i like this i like this alot, it would give guild’s a uniform and make them stand out more however i would suggest that they be “cosmetic” and you can put the look of the set ontop of your current set. i.e. if your wearing endgame raid gear you can make that look like the guild armour.

    </blockquote>
    My thought exactly, kinda like the tabards in WoW <img alt="?" src="https://s.w.org/images/core/emoji/2/svg/1f642.svg" /> Could also be capes, shields etc. anything large enough to have an emblem on it.

    [/quote]


    i would like cloaks, they are awesome!


    Another thing guild Mounts! horses etc with guild armour on them!
  • 'Cosmetic' yes. Defo Yes.
    Power.......nah.
    Maybe other enhancements that improve efficiency rather than give a direct competitive advantage.

    Being in a guild doesn't improve performance.
    Members of a guild 'working together' do.
    Bigger guild enable more players to work together.
    They can naturally coordinate better.

    Group crafting/farming/herding could improve yield ?
    Perhaps something based around an organisation/coordination bonus ?
  • [quote quote=2851]
    Group crafting/farming/herding could improve yield ?
    Perhaps something based around an organisation/coordination bonus ?
    [/quote]
    That was basicly also what I was thinking, greater number gives greater power. Both by the fact that there are more hands, but normally the dynamics of a group will make you do more in less time :) So having some sort of group/guild enchantment used for specific purposes would make sense, at least in my world :)
  • I would suggest to add one "Royal Armor".
    This is made with your normal armor + "guild stone". This stone is crafted by guildies and it will give cosmetic look and some lesser bonus ( small bonus in mov. Speed during a siege, +small defense against enemy guild etc) so it won't give edge in normal pvp or pve. But once you leave the guild you will loose those bonus and cosmetic and your armor will be down graded by a certain degree (reasonable amount) or you have to pay a fee. This royal armor will show your commitment and loyalty to the guild.
    Plus this royal armor can be given by GM to honor some good guildies for their contributions to the guild. I believe this can be a good system to incentive good behavior and strong bound in the guild, what do you think?
  • @Crysiscore33
    Problem is if it gives any form of PvP/PvE advantages, everyone is just gonna give them out left and right, to get some bonus. But you could limit it to 10 or 20% of the guild can get this. That would be kinda fair, but also a way to create some diversity in the guild, that I wouldn't be a fan of :/

    So I'm still mostly in the pure cosmetic area of the discussion :)
  • @julemanden yeah nice question, I think we can put requirement in order to be eligible for it like, reach 1000 guild contribution point. Those point are based mostly by how much time you put in your guild and less based on how much money/resource you give (we hate p2w;}) So basically everybody can have it but they must put effort. The amount of effort I suggest must be "high " or "medium-high" because if it's too common it loose his "status value".

    I personally give high value and respect for someone who contribute a lot in his guild and i prefer choose a party member or trade deal or whatever with someone who have royal armor rather then someone who don't have royal armor.
    I strongly believe if we incentivate community contribution all the community can benefit from it.

    P. S. It's not rare that who contribute the most are not recognized enough inside the own guild.
  • [quote quote=3019]<a href="https://www.ashesofcreation.com/forums/users/julemanden/" rel="nofollow">@julemanden</a> yeah nice question, I think we can put requirement in order to be eligible for it like, reach 1000 guild contribution point. Those point are based mostly by how much time you put in your guild and less based on how much money/resource you give (we hate p2w;}) So basically everybody can have it but they must put effort. The amount of effort I suggest must be “high ” or “medium-high” because if it’s too common it loose his “status value”.

    I personally give high value and respect for someone who contribute a lot in his guild and i prefer choose a party member or trade deal or whatever with someone who have royal armor rather then someone who don’t have royal armor.
    I strongly believe if we incentivate community contribution all the community can benefit from it.

    P. S. It’s not rare that who contribute the most are not recognized enough inside the own guild.

    [/quote]
    So by that logic a very active guild can have all its members have guild armor? (Can we btw call it Guilded Armor from now on? Since theres gonna be actual Kings/Queens and such.) If thats the case its not a problem of people in the guild getting recognised, it suddenly creates a problem with one guild having just that tiny bit of power over others. I'm not saying activeness and such shouldn't be rewarded, but you could just quickly create a system where you need to be active to be included in the brass of the guild, dungeons, raids, pvp etc. Since you need the bonuses.

    If it's more like the guild slowly accumulates points and they can spend those on the members, then that would be more okay (IMO). But that idea would catter more to a guild perk/skilltree system.

    <strong>Okay how about this then:</strong>
    Guilds gain a skillpoint on level up (if levels are a thing), and they can spend them in some skill tree, all members get the bonuses, but they are very minor... This way everyone get a slice of the cake. And ontop of that the guild accumulates points somehow, that can be used to unlock various cosmetics, like guild saddles, tabbards, capes, patterns for all those etc. Maybe you could cut and color the mane of your mount too, the possibilities are endless ;) (And yes I am aware that a skilltree isnt strictly armor, but it's close enough right?)
  • So like an xp system based on guild thanks.
    The more thanks you accumulate, the greater the guild reward.
    What rewards are attached to what amount of thanks being yet to be determined.
    What activities are expected to be thanked...also to be determined.
  • Perhaps a guild-guild diplomacy rank system could work in a similar way ?

    Guess it depends if you want a game based on guild cooperation or destruction.
  • @julemanden the guild armor won't give enough advantage to be a problem and here is why.

    Its better to spend 100 h to get the guild armor that gives you only 1-2% bonus stats or spend 100 h to questing and crafting that can potentially gives you 10-20% bonus stats?
    Most probably its not even considered by most of the players because the cost/efficiency is so low. The only few people who have the motivation and time to make it are rewarded mostly by the "personal value" that he gives to the armor.

    The guild skill three are nice idea and it can be integrated with the guild armor system + it can give more common and cosmetic guild armor(different from the hard earned one).
  • Or how about just guild tabards/let you modify the look of any armor and add your guild logo to it if u meet certain fairly high requirements.

    I actually really hard disagree with your proposition, guild armor shouldnt give any increase on drop rate or anything thats ludicrous, lets just stick to visuall rewards.

    Also i disagree massively with @crysiscore33 i think its really bad idea. You want to reward guild members that have contributed alot to guild, but how do you measure it? Maybe ur guilds strongest member who makes 100 times bigger impact than you in sieges just joined guild and he dosent get same perks as you because you were longer in the guild, or u did more guests or farmed more potatoes than him? Also loyalty i think is a stupid excuse and you shouldnt punish players for being in small guilds, being solo players, pvp players or hopping guilds etc.
  • @shinigamiqt as I said you measure it by how much time you spend on doing guild quest, it can be secondary or main quest but the important is the time you choose spend on your guild (I.e. 100h) instead of your personal avatar. As I said that little bonus(I. E. 1-2% common stats, not dropping rate or other luxurys) Sucks against the reward that you can get by just playing for yourself ( I. E. 10-20% by questing, crafting etc) so it not punishing at all for the solo or pvp player, instead it gives time edges to them.
    Ofc small guild can have it, who said it's restrict to the big guild only?

    Quote "Maybe ur guilds strongest member who makes 100 times bigger impact than you in sieges just joined guild and he dosent get same perks as you because you were longer in the guild, or u did more guests or farmed more potatoes than him?"

    The concept was to reward loyalty and not highly level/gear player, I don't care how much contribution a new guildie give in one scenario because the next time he can just change to your enemy guild and kick your butt.
    I believe as guild we want a loyal mates who we can count on and rely in the future and not some random "1 time hero"(even mercenary guilds prefer loyal members) needless to say the guild must worth your loyalty(I. E. No cheating on member etc).

    Feel free to ask more information
  • Definitely in the cosmetic only category. I wanna see sheild emblems and cosmetics.
  • [quote quote=3127]<a href="https://www.ashesofcreation.com/forums/users/shinigamiqt/" rel="nofollow">@shinigamiqt</a> as I said you measure it by how much time you spend on doing guild quest, it can be secondary or main quest but the important is the time you choose spend on your guild (I.e. 100h) instead of your personal avatar. As I said that little bonus(I. E. 1-2% common stats, not dropping rate or other luxurys) Sucks against the reward that you can get by just playing for yourself ( I. E. 10-20% by questing, crafting etc) so it not punishing at all for the solo or pvp player, instead it gives time edges to them.
    Ofc small guild can have it, who said it’s restrict to the big guild only?

    Quote “Maybe ur guilds strongest member who makes 100 times bigger impact than you in sieges just joined guild and he dosent get same perks as you because you were longer in the guild, or u did more guests or farmed more potatoes than him?”

    The concept was to reward loyalty and not highly level/gear player, I don’t care how much contribution a new guildie give in one scenario because the next time he can just change to your enemy guild and kick your butt.
    I believe as guild we want a loyal mates who we can count on and rely in the future and not some random “1 time hero”(even mercenary guilds prefer loyal members) needless to say the guild must worth your loyalty(I. E. No cheating on member etc).

    Feel free to ask more information

    [/quote]

    First of all we dont know if there even is guildquests. And if there is, i dont think rewarding people according to how slow they completed it is healthy model. So u afk and chat and are unskilled player with bad gear and stats, and then other guy who is competitive and does the mission as fast as possible does it 5 times faster than you but u get more rewards? No thanks.

    Also rewarding people because they stayed in same guild and are "loyal" to a guild is not healthy model at all. You should instead reward people that are skilled and better than others in both pvp and raiding. I mean i can say from experience when i have joined garbage guilds that made false claims about their goals and focus on game, saying im not loyal or putting me at disadvantage because i ditch them dosent feel fair and is not healthy for game. How about guilds that arent loyal to the players should we give disadvantages to them as well?
    [quote quote=3127]<a href="https://www.ashesofcreation.com/forums/users/shinigamiqt/" rel="nofollow">@shinigamiqt</a>I don’t care how much contribution a new guildie give in one scenario because the next time he can just change to your enemy guild and kick your butt.
    I believe as guild we want a loyal mates who we can count on and rely in the future and not some random “1 time hero”(even mercenary guilds prefer loyal members) needless to say the guild must worth your loyalty(I. E. No cheating on member etc).

    Feel free to ask more information

    [/quote]

    If he is better than you and he owns you afters he hops to another guild, the fault is on u not him. You shouldnt be rewarded simple because you stayd in guild and he shouldnt be in disadvantage simply because he is better than you and hopped to better guild. Rewards and progress should be earned, not given on login and over time.
  • I'm not too much into the fact that wearing guild armor grants abilities or boost to stats.

    But besides that, yes, absolutely yes.

    I've always found pride in wearing a guild's emblem on my shield or cloak or dyeing my armor in the guilds chosen colours.
    There were nothing better to go off to battle, all wearing the same colours and emblems, so the enemies to see far away, who were about to slay them or taking their keep/tower.
    Tabards i'm not really into. They take away the shiny of the armor and sometimes looks like silly dresses in some games.
    I know historically speaking, cloaks was just in the way and tabards were the main thing to show off your House/Guild.
    But in a fantasy world, I like cloaks better!

    Banners on the other hand, could give a morale boost for all players in a certain radius.
    And banners can be taken down or destroyed by the opponents. Or event kept as a souvenir, to hang on the wall of a guild house, as a trophy of a victory.
    I like that idea more, than just a perma boost of wearing guild armor.
  • Quote " First of all we dont know if there even is guildquests"

    This is a suggestions post, and the game is in pre alpha, ofc we don't know.

    Quote "So u afk and chat and are unskilled player with bad gear and stats, and then other guy who is competitive and does the mission as fast as possible does it 5 times faster than you but u get more rewards? No thanks."

    100 h is just a theoric number, you supposed to do it in 100 h, ofc if you are skilled you can rush it and make it in less time like everything in the game.

    Quote " You should instead reward people that are skilled and better than others in both pvp and raiding. I mean i can say from experience when i have joined garbage guilds that made false claims about their goals and focus on game, saying im not loyal or putting me at disadvantage because i ditch them dosent feel fair and is not healthy for game. How about guilds that arent loyal to the players should we give disadvantages to them as well?"

    If you don't like a guild just leave, till when you don't make those "100h quest" you won't get anything so you don't loose anything if you leave. The disadvantage that "no loyal guilds" get is losing members, isn't that enough?

    Quote "If he is better than you and he owns you afters he hops to another guild, the fault is on u not him"

    Here we are trying to reward loyal player.
    Here we aren't blaming other "play style " or crying.

    Quote" You shouldnt be rewarded simple because you stayd in guild and he shouldnt be in disadvantage simply because he is better than you and hopped to better guild. "

    I will explain again this misconception.

    If you choose to be a" loyal player" then you spend " theoric 100h" doing guild quest in order to obtain the cosmetic plus 1-2% common bonus

    If you choose to don't be a "loyal player" then you spend those " theoric 100h" doing whatever you want, exping , crafting, dungeon, etc so you can get MUCH more the a mere 1-2% bonus. Examples 20 % more bonus stats.

    In this examples if you are a loyal player you loose 18-19% of bonus stats.

    Obviously if you are lvl 10 you can't help much your guild, so yeah better try to focus to improve your avatar before thinking about helping the guild.
    But most of the time when you get at the end-game you want to be stronger and stronger, it's same as when rich people want to get richer and richer.

    Conclusion.:

    For me a guild armor is not a simple luxury cosmetic, it's much more. I feel proud when i wear it and I feel being part of a nice community (the guild i choose).

    I wanted to give an incentive by giving it those small 1-2% bonus so more people's will play for the community (your guild) instead always playing for themself (exping and gearing you own avatar). But ofc it's not required to get bonus to feel proud so if the community don't like this idea we can move on to the next idea.
  • A good idea but how does the game create that armor?
    You see for a game to draw something,it needs to be in the database.It also needs to fit the players model.So all you would end up with is armor models already in game with a different color or decal on it.
    So how would you create something unique?Now if the developer added a mini tool to do this allowing each guild 2-3 uploads,that would be super cool.
  • I'd prefer any guild armor/cloaks/tabards/etc. to remain cosmetic.

    That said, it would be nice to have some customization options past just the look and placement of a guild emblem. Say, if a guild emblem was on a cloak or tabard, along with having various color choices, it would be nice if we could also have some options in terms of the style and cut of the cloak or tabard.
  • I miss having guild logos on capes. I remember it was a huge part of Dark Age of Camelot! So many newer games don't have any cloaks or ones with icons it makes me sad.
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