Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
hear me out : Instanced Dungeons or obstacles
ArchivedUser
Guest
THIS IDEA IS HEAVILY BASED APON THOSE WHO LOVE RUNNING COURSES
Think of player created courses where it has a set objective and it tracks your time.
Ex. A small dungeon where a thief must move with stealth and if he gets caught by the monsters in it you have to restart. And you finish and it clocks your time. Or player made dungeons that you can increase the difficulty but with no reward, this would be an idea for those people who want to practice dungeon mechanics without have to risk waisting resources.
Think of player created courses where it has a set objective and it tracks your time.
Ex. A small dungeon where a thief must move with stealth and if he gets caught by the monsters in it you have to restart. And you finish and it clocks your time. Or player made dungeons that you can increase the difficulty but with no reward, this would be an idea for those people who want to practice dungeon mechanics without have to risk waisting resources.
0