Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
hear me out : Instanced Dungeons or obstacles
ArchivedUser
Guest
THIS IDEA IS HEAVILY BASED APON THOSE WHO LOVE RUNNING COURSES
Think of player created courses where it has a set objective and it tracks your time.
Ex. A small dungeon where a thief must move with stealth and if he gets caught by the monsters in it you have to restart. And you finish and it clocks your time. Or player made dungeons that you can increase the difficulty but with no reward, this would be an idea for those people who want to practice dungeon mechanics without have to risk waisting resources.
Think of player created courses where it has a set objective and it tracks your time.
Ex. A small dungeon where a thief must move with stealth and if he gets caught by the monsters in it you have to restart. And you finish and it clocks your time. Or player made dungeons that you can increase the difficulty but with no reward, this would be an idea for those people who want to practice dungeon mechanics without have to risk waisting resources.
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