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Mob Spawning / AI

Just a couple of random musings:

If I recall correctly, during Ever Quest Next there was a planned dynamic to the mob spawning location that sounded very promising to achieve a dynamic to the danger and safety of the landscape away from cities.

They had a system in place that was taking metrics from mass player movement in game. Certain Mobs had a greater chance to congregate and spawn randomly on some of the less common player path choke points between cities. They would close off the route, requiring players to overcome them by bringing back more players to fight and to pass or choose a different route.

One of the lasting memories from Asheron's Call beta, in the day, was a mob that had decided to pursue me at range for much of the map, coming close then waning away, waiting the chance to attack.

Comments

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    They said as the world progresses like Nodes lvling up etc... New mobs will come out of their hiding and show it self!
    so I assume you can expect stuff kinda like that!

    More info check out theses videos

    https://youtu.be/mMvubbX-SHg

    https://youtu.be/44HChA1Kkfk

    Hope these help!
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    I'm sure it says somewhere too that the mobs etc for each server will vary because activities we do as a community will have different outcomes xD Wich I think it pretty epic B) Can have like a David Attenborough exploration session finding all the exotic mobs of the new world aha
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    Yeah..they have a concept of biomes.
    So creature type and rarity will probably be biome specific as well as season specific.
    Let alone dependant on node quest selection.
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    Also Nodes won't be marked on your map so exploring new areas can lead to new adventure mobs etc...
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