Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
A: With a subscription they developer/publishers (yes I know they're the same in this instance) know exactly how much money they make a month, and can therefore budget accordingly.
B: With an opt in opt out system it will be very difficult to keep track of server and game population, yes they may have 5million people subscribed but if 4.99million are opted out at the moment, the game will feel empty etc.
WOW has 12mil subscribers, the developers know exactly how much money they have coming in at any given time, and basically know how many active players are playing at any given time. I assume it's something like 85% of subscribers actually play regularly etc
I mean imagine E3 in 4 years time
"so Intrepid, how many subscribers do you have"
"We've got 7 million"
"Oh that's great"
"yeah but only 2k actively playing"
This isn't going to replace the sub, it's recommended as an additional option to the sub.
A monthly sub should still be there and be the most cost effective for those who play consistently.
The company has infrastructure and staff and bills to pay for on a monthly expense.
Failure to pay these is not an option.
As the sole purpose of this gaming infrastructure is to enable me (and everyone else) to play the persistent 24/7 game world,
I have no problems paying a part of the monthly costs to ensure that they are met.
They cant just decide to not pay bills wages or maintenance costs this month.
Game world would be more barren in off time specially but overall as well. And that's a fact.
I personally wouldn't enjoy that. I LOVE socializing, chatting, doing nothing smart sometimes, slacking around or whatever that doesn't go under "effective game play".
Pay per hour kills the online population and socializing time.
Well, if you need something brought to the discussion, beyond what I've already said, it's very simple.
The game has a sub model; the game is clearly basing its business model around it. It was likely worked out long ago and it won't be changing at this stage in their planning.
You might be too cheap to want to pay $15/mo, or whatever it ends up being, if there are some months you'll hammer the game and some months you won't but... guess what? You aren't a special, precious and unique snowflake.
$15/mo is absolute peanuts. Nothing. So, frankly, the game will charge the money it wants to charge -- MONTHLY -- and, surprise, life moves on.
You can have a tantrum here on the forum; you can say stupid stuff to people like me in reply. I couldn't care less; water off a duck's back mate.
When the dust settles... when the game launches... I'll be right and you won't be.
Have a good day.
Also if you knew a thing or two about economy you would know how stupid you sound, the end, dont write here anymore, thanks ;)
I already express my enthusiasm for such idea.
Here's the arguement. Reducing the cost floor will allow more people to purchase your product. The thing they have to figure out, whats the optimum number where they can get the most subs x $ = most profit.
I like the idea, i would say 200 hrs/15$ is too generous. Personally i would set it at 50hrs/15$.
Intrepid doesnt lose out on dollar figures if they can figure out the right value.
Well, i think if 50hrs is not enough, then they should opt for the 15/month.
3 hrs a day is probably something close to the avg gametime which they based their 15/month model on.
Anyone who cant average 3 hrs a day, can have the option of a time card. 50/30 is 1.6 hrs a day right?
Steven has emphatically stated that, heavens forbid, even if the game were to become financially unviable, Intrepid would find other ways to try to revive the game. Introducing a bad element into a dying game doesn't solve the core problem.
Steven has emphatically stated that, heavens forbid, even if the game were to become financially unviable, Intrepid would find other ways to try to revive the game. Introducing a bad element into a dying game doesn’t solve the core problem.
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Its good to know they learn from other games. I also hope they are going to follow to golden rule "if it aint broken, dont fix it" ^^
LOL, wow... where did the SJW thing come from? Sounds like you have some issues there.
But seriously, it's not about accepting (or not) the opinions of others and is, as I've said, going to be a business decision that's already made. These guys aren't sitting there, right now, figuring out how they're going to fund the game. That would have been worked out A LONG TIME AGO. Long before Kickstarter. Long before this forum went up. A LONG TIME AGO.
I know some people can be quite basic and 'live in the moment' and think if the Kickstarter is happening now, then EVERYTHING must be happening now and EVERYTHING must be up for discussion... and you're likely one of those people... but the reality is, it won't be.
The game will have a monthly sub. Pony up and pay it... or don't play. It's really that simple.
(This message has been brought to you by the word REALITY. Have a nice day.)