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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Suggestion: crafting/refining/gathering tools
I think we've discussed about having a crafter's skill influencing the outcome of their product. But has anyone discussed about tools having an importance for the quality of the goods?
Similar to combat/adventuring, skills allow for variation. But the weapon will have an influence over the skill performance.
Can we take that same concept towards tools? Example: Working with a copper tool can only produce high quality copper weapons/armor. But if you want to create high quality iron weapon/armor, an iron tool would be necessary. Skill can only take you so far in-terms of improvements. The necessary tool is also required to craft the necessary item.
What do you think? Is it a step too far into complexity or does it add value and depth to gameplay?
Similar to combat/adventuring, skills allow for variation. But the weapon will have an influence over the skill performance.
Can we take that same concept towards tools? Example: Working with a copper tool can only produce high quality copper weapons/armor. But if you want to create high quality iron weapon/armor, an iron tool would be necessary. Skill can only take you so far in-terms of improvements. The necessary tool is also required to craft the necessary item.
What do you think? Is it a step too far into complexity or does it add value and depth to gameplay?
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Comments
But maybe tools that enhance your crafting by giving it a + or a tiny difference.
Dont think its been discussed much though
:D
If they go for a distribution system rather than power scale system I wont object ;)
Same difference.
vs fine clothing / jewellery ?
Craft
Combat
Statesmanship ?
It's hard to conceptualize how one would emphasis the importance of tools as one would do with weapons.
What I don't want to see is 1 tool can harvest all resource or one tool can craft all weapons. Some variety and specialization would be nice.
You expressed yourself perfectly and its a great point ;)
<3
@Sarill
Though this is off topic, I think inventory space will be limited by weight rather that slots. It would be well if they gave us more slots if this was the case.