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What games have you played that had features you want to see.

So I have played most MMOs that have come out in the last 20 years. I have tried them at least .The two that are really sticking out in my mind are a MUD called Dragonrealms and Anarchy Online. The features i would like to see were the EXP system in DR, and the way stats were allocated in DR. Basically you earned EXP by using that skill. it had about 100 skills in DR. If you wanted to be a crafter you crafted. A fighter you fought. A swordsman you used a sword to fight. Stat in DR were bought with TDPs( Time Develop Points) these were earned by ranking up skills ever point you ranked up a skill contributed to your TDPs 200 points got you a TDP. if you rank a skill up from 199 to 200 you got a TDP. if you ranked Five skills up to 40 ranks you got a TDP. I would love to see a system similar to this in Ashes.

Anarchy Online had a mission system which was kind of a quest on demand system. You could choose a quest based on the reward and just go and do it. they were quests that were local and global and it was up to you if you wanted to take it or not. Another feature in AO i really miss is Twinking. Not WoW style twinking. Gear had skill reqs on it and you Could gets buffs and use Implants to meet the reqs for that gear. Yould could ladder implants to achieve a much higher level of gear than your player level. it was truly amazing. Google AO twinking if you are interested in seeing what it entailed.

So these are the kind of systems i would like to see any body have any others they would like to add.

Comments

  • Everything with my fantasy combined.
  • Well, we already know animal husbandry/breeding will be in AoC, but I very much enjoyed the horse breeding mechanic in BDO. Obviously it had some flaws, like huge advantage if you spent real money on it, which I truly hope AoC will steer clear from. I believe that AoC can make it even better than BDO did, like being able to breed not only horses, but other animals too. One thing that would be kinda cool to see is that when a foal/baby animal of any sort is born, that it is born a baby, not a fully grown horse/animal. Could be interesting to actually raise a mount before riding it or selling it.
  • Ma~~~n, where to I even start, its such of large mix of things from games to manga and a movie or two, as well as my dream MMO. lol
  • I wanted to see a system like SWG had for the buffing and healing when in town but they confirmed thats not happening. Very disappointing but still excited about the game.
  • I want to see a open world based game play like most mmos, not a final fantasy approach where its locked off by pathways u have to walk into to get to the next area. i mean dont get me wrong final fantasy is a good game but having the map cut up the way they had killed it about when ur waiting for a map to load in makes it feel chunky

    Also i wanna see how races effect classes like does a Beast race do better as a tank then a mage? or does an elf do better as a fighter then a healer or bard?

    Speaking of beast race i hope there is one, because chicks dig the fur :3 ( damn the days of perfect world international >.< that was an achievement you for picking beast race)
  • With ships too is there physics that go with that as well ie of you ram ur ship into some1 will parts of the ship where u hit fly off or will the ship not react in any way? i know its abit early to ask these types of questions but someone has to :3
  • Divinity, I believe as saw once on vid only, has a feature of tactical combat, where "oil" could be laid down by one player and lit by self or another.

    Would love to see reactionary environments, where fire in forest lights and damages trees but in snow is lackluster.
  • I can see that ending badly though, u would have that one player that wanted to just burn everything to a crisp, and besides why would you want to give someone the ability to play with oil and fire? i mean yeah it be cool watching how the environment changes as well as how npcs and mobs react to a forest fire or changes to that environment, but think like most mmo players are you really gonna set fire to the environment or attempt to draw something with the oil? im not being mean im just saying what most people would try to do xD.

    but interesting idea though
  • it would be interesting if they incorporated a weather system/ season system that would effect the environment around the player so rain would flowers n stuff grow or change or if it was autumn would the trees loose the leafs and the mobs changed in appearance, abit outlandish but an interesting concept that could be added.

    also sorry if im spamming this post abit, im just abit of a ideas person >.<
  • LOL does anyone view the vids?..we are gonna have weather lol..sheesh..I want a furniture carpenter skill like in EQ2.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/what-games-have-you-played-that-had-features-you-want-to-see/#post-29144">Townsendvol wrote:</a></div>I wanted to see a system like SWG had for the buffing and healing when in town but they confirmed thats not happening. Very disappointing but still excited about the game.

    </blockquote>

    Hmm, They did say not in the same way as SWG buff houses etc but they did say people who own taverns could potentially sell food and drink that would benefit you while you were in their zone of influence and bards could benefit others by performing in them. No details etc but definately an exciting idea.

    I loved the resourse gathering system in SWG and it sounds like they are implementing some aspects of that here so I am looking forward to seeing how that works. I hate wac a node resourse gathering. The prospecting side of gathering resourses is a much more rewarding way. just think exploring lesser traveled paths finding a rich vein of a high quality resourse. You spend the next few days getting that resourse before anyone else knows its there. by the time anyone else finds it you already have a great headstart by the time its on twitch or you tube that vein is gone and you are already looking for the next descreet hot spot.
  • @townsendvol

    Quote "I wanted to see a system like SWG had for the buffing and healing when in town but they confirmed thats not happening. Very disappointing but still excited about the game." Quote.

    ---------------------------------------------------------------------

    Hmm, They did say not in the same way as SWG buff houses etc but they did say people who own taverns could potentially sell food and drink that would benefit you while you were in their zone of influence and bards could benefit others by performing in them. No details etc but definately an exciting idea.

    I loved the resourse gathering system in SWG and it sounds like they are implementing some aspects of that here so I am looking forward to seeing how that works. I hate wac a node resourse gathering. The prospecting side of gathering resourses is a much more rewarding way. Just think exploring lesser traveled paths finding a rich vein of a high quality resourse. You spend the next few days getting that resourse before anyone else knows its there. By the time anyone else finds it you already have a great headstart by the time its on twitch or you tube that vein is gone and you are already looking for the next descreet hot spot.
  • PVE and PVP servers like WoW.
  • I actually played the Pirates of the Caribbean MMO some years ago. I really hope they have ship combat like that. You could have a pilot who could fire a couple a cannons if no one was manning them, but most of the cannons on the big ships needed a crew to fire all the weapons. You would attack an anemy ship until you reached the point you could board it for some melee and looting action.
  • Age of Wushu - A mix of time-based xp and crafting mini-games (better than daily quests imo)
  • Final Fantasy XIV ARR allows you to have one character that can do EVERY job. I really like it because I like playing just on the same character and I don't care for making alts. This has made it so I have a hard time getting into any of the other Jobs on games where you are locked into a single Job.

    The other part about FF XIV ARR I hope they implement is how in depth their crafting system is. In FF XIV ARR you have crafting and gathering specific gear with STATS that affect how well you can craft or gather. Also, I find just "click and done" types of systems of crafting to be a bit boring. With FF XIV ARR's crafting system there is actual skill involved in making an item and can add a little excitement to the monotony of crafting.

    Eve Online is a great game with a FANTASTIC economy and player driven environment. So far, it looks like AoC is on it's way for having an incredible player driven economy as well.

    The other part of Eve Online that I find amazing is that it is all only on ONE server. This, I can see is not happening on AoC due to talk already of multiple servers. However AoC's node system looks like it would be the perfect way to bring this into the fantasy world. With nodes taking the place of Eve's solar systems. I really hope they go for fewer HUGE servers instead of many small ones instead.
  • GW2 has normalized stats for sPvP so it's your build, skill and team matter, not gear.
    So I'd really want to see PvP scenarios where gear doesnt matter.
  • Camelot Unchained A.I.R system

    The ability for the spells to be reactive to nearly everything in the world and changed because of it making every spell cast requiring thought

    And the spells of one player to be able to be interacted with other player's spells.

    o fire aoe + ice aoe = steam aoe
    o steam aoe + wind = steam cloud

    ESO has a similar but more simple, when a series of players drop certain spells opens the chance for another player to cast something combined
  • This might seem weird but I often enjoy the commentary of my avatar in games. Like in WOW and LOL. it would be cool if we could choose the personality of our character, which would effect their commentary while in combat and with npc's. It wouldn't have to change the direction or path of the character but just make the delivery different. It really makes my character seem like he's really mine.
  • One thing that is big for me is not having to tab target or at least the option to not have to click on the enemy to attack. No tab targeting allows me to use an xbox controller more fluidly. An example is Elder Scrolls Online. Aim in the direction of the enemy and it auto selects that enemy as your intended target.
    I know that they have talked about a hybrid system but from what I have seen it all requires a mouse click to select enemies. I hope that the devs take into consideration the audience that wants to play the game but wants to stay away from having to use the keyboard and mouse/tab targeting.
  • @AkaBear

    Sweet idea
  • In Runescape there was an ''Minigame'' called Champion's challenge. Sometimes an normal mob would drop you an extremely rare champion's challenge scroll. If you took it to an certain place, you could summon an much stronger race leader with it. In that game the leader didn't drop anything but you got an banner to show that you had slayed the certain race leader beast. Champion's scroll drop rate was about 1/5k :D
    In Ashes those leaders could drop some cool capes, banners, jewellery or even some cool looking armoury.
  • From the pvp point you guys have got me with sieges and the node system and economy system aswell . What i want to see is instance dungeons and raids that follow the lore and story of the game like other games that i have played(TOR, WOW, Rift etc) I find these two things essential and a must for a pve gamer hope you will imply them in the game
  • chronicles of elyria if I understand correctly from one of their development videos have a number of features that are similar to Ashes that were explained in detail of what they are implementing

    a) Seasonal Changes
    Their seasonal changes are transitional taking time to visually change between seasons.
    Players can experience and feel the change

    b) Snow
    Snow impedes movement and the game tracks movement through the snow and repeated player movement over the same track of snow creates a path that becomes not as slow to walk over as the ground hardens.

    c) Mines created and constructed by Players
    The players actually dig their own mines and it goes so far as to have players require to resource materials to construct the framing to hold up the tunnels and create the stairs down. Don't do it well and the mine may collapse.
    And hire NPC's to run as well as mine themselves
  • Revalations online's targeting system a mix of tab and aim targeting with the abilty to switch it to how you like

    being able to have alts on the same server (im a altaholic)

    mini games in the taverns , like the witchers has with gwent but it doesn't need to be original use poker or dice games
    or even a drinking game (guitar hero style drinking controls or the slider from the fable games)

    would love to see the blurred vision when drinking alchol in game and make oit last more then 20 secs like if you participate in a drinking game with your guild in a tavern and you knock back 30 ales it shouldn't wear off in 20 seconds make it last for 5-10 mins and it gives to a armor/hp buff but lowers you int and if your in combat when it wears off you get a hangover debuff lol

    anyway these are just my weird ideas lol

    addon support -love user made addons that provide a little extra convenace like inventory manager ,gear managers and what not

    instanced dungeons ,that's what drove myself and most people i know away from bdo is the lack of anything to really do as a group except grind,grind grind grind ,grind a little more,grind,grind grind grind ,grind a little more,grind,grind grind grind ,grind a little more, and last but not least grind some more ,BTW did i mention bdo has you doing a infinite amount of grinding
  • My games I played so far and what I am missing in AoC:

    Archeage:

    - external graphic upload for ship-sails or cloaks
    - a pirate faction for outlaw on the seaworld ARRRRRRR

    Guild Wars 1: (my favourite game of all time)

    - extreme huge skillpool many possibilitys
    - factionwars on huge maps
    - extrem good pvp variants
    - Good lvl cap! No rising with expansions

    Guild Wars 2:

    - The dye system
    - very good gearcap which allowed to be good with cheaper gear
    - no p2w at all
    - World vs World
    - Open world events
    - Esport pvp
    - equalized stats in pvp

    Greez
  • Ultima Online:
    -Skill Progression System- Wait, we already know the system is more like Rift
    -Rare Items that serve no purpose, but can be collected and are loaded into the game at random times and days making some more rare than others
    -Dye System like UO where you can choose colors for your gear and clothes
    -Item Repair system and item degradation so crafting is useful and the main focus of the game isn't gear, but the fun to be had
    -Full Loot PvP. Again, keeps the economy in check and allows everyone to lose items creating a money sink. This in turn allows longevity of servers and we can allow new members to join the server without being so behind that the catch up game isn't as bad as you see in games where there is no loss...
    -Taming System where you can tame animals, to include rare animals
    -Open World PvP with protection in Towns
    -Guild System where you can war with other people and there is no safe areas
    -Chaos/Order System where even as a single player, you can choose to be a part of something larger rather than trying to join shit Guilds that have no focus or leadership

    SWG:
    -Achievement System where you can do certain tasks and gain achievements and medals
    -A Class that is rare like the Jedi (maybe a Tamer here) that has to be unlocked and we don't change the hard system to appease whiners
    -Dueling System
    -Land to Explore

    COH
    -Exploration Badges that you can find throughout the World

    Vanguard:
    -Brotherhood system that allows you and your friends to share XP so that if one person is offline, they don't fall behind
    -Quests that were meaningful and not boring.
    -Three Leveling Tiers (Politics, Crafting, and Exploring) Could be wrong on the names, but you could gain XP in three different ways depending on your playstyle. Catered to many people.

    LOTRO:
    -Storyline Quests that are movie like but follow quests. Loved this about LOTRO

    WAR:
    -Seiges that happened in Open World

    WOW:
    -Popularity. The game was semi decent but definitely brought new players into our nerdgasm realm. Need a game that has players and an engine capable of bringing tons of players together to enjoy the game together.
    -Updates. Keep it fresh with content. Don't do the gear shit route. Make the game fun and interesting rather than focusing on gear gear gear

    Age of Wushu:
    -Offline Characters end up being NPCs. They could be kidnapped and brought to areas to be their bitch. If left alone, you earned items. If kidnapped you earned nothing.
    -Bounty System
    -Movement System was pretty sweet

    Aion:
    -Character Flight
    -Self Made Logos into the Real Game

    Age of Conan:
    -Graphics

    Revelation Online:
    -Daily Quests that can help those with time restraints the ability to log in, do some shit, and log off. But don't make this the focus only. Just allow an option to gain some easy XP for casuals.

    Cant think of anything else. A lot of games have failed to meet my expectation of what id like to see but I have still had fun playing them. Lately, games seem to focus on gear gear gear and I just wish someone would take a chance and focus on fun, fun, fun.

    Always worrying about your gear vs others gear is fucking annoying and it ends up being the whales only that succeed.

    Id like a game that was more like UO PvP where it was:

    Skill > Class > Gear


    It gives a game more longevity to me. Being able to spend $1000 to win is something I can do, but ultimately the gear changes and I am left with having to spend another $1000 to compete of throw up the middle finger. I wish a company would charge a monthly fee and create a game with longevity. I played UP for a total of five years and even went back to a self run server for another year.

    Id pay $40 a month to play a game that I knew wasn't P2W. I don't normally stick to any game that is p2w. I hope we have a winner here that focuses on fun. We shall see. If not, no biggie, no hurt feeling here.
  • As soon as this game comes out I'm playing a summoner but I want it to be like in DnD when you can become specialised in certain aspects like a Broodmaster or my favorite a Necromancer where you can get unique bonuses based on your subclass
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