Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Siege NPC Guard Control
ArchivedUser
Guest
Past experience with other MMO's Siege NPCs were either purchased by the defending guild and would spawn in set places based on the number purchased and/or placed.
I would love to see this taken one step further, whereby the NPCs guards purchased by the Node Leader/ Guild Leader were also controlled by said leader during the siege.
ie a mini game in itself, the players own character would be in stasis and they would have a top down view of the castle they are defending and manage / control all the NPC's.
Just a thought
I would love to see this taken one step further, whereby the NPCs guards purchased by the Node Leader/ Guild Leader were also controlled by said leader during the siege.
ie a mini game in itself, the players own character would be in stasis and they would have a top down view of the castle they are defending and manage / control all the NPC's.
Just a thought
0
Comments
and a possibility to buy mercenarys for the attacking team which will be controled by a similar method :D