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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Concept: Talismans, Sacrifice & Sanctuaries
Epitaph...
Here lies Gwindar; beggar and thief.
A tiny thing of no real consequence to anyone.
Despised in life, but honoured in death.
One who stood firm, when the will of many was broken.
A Saviour of our people.
This pillar of stone, marks her final heroic act, of wilful self sacrifice.
This ring of stones, is a sanctuary to our life, through these Heroes deaths.
Let these dead rest in peace, with dignity and honour.
Know that you stand upon sacred ground.
Draw a blade, or raise a spell in anger, and the wrath of the dead here-in,
shall be swift, remorseless and merciless.
The Sacrifice system....
Some adversaries are so superior, no peoples of any number can defeat them head on.
But there is, and always will be, balance.
There is, and always will be, hope and choice.
Talismans and phylacteries, can appear as an antidote to such things.
Some are tuned and focused with intent, a single purpose to its existence, a gift across time.
But with the use of such great power, comes a great and terrible cost.
For small creatures that try to wield such power, can never survive such an ordeal.
Concept...
The idea is that the use of these talismans are one off and destroy the player(s).
I don't mean meaningless death. I mean only max level characters can use these talismans.
Once the talismans are used, not only are they destroyed, so is the characters that used them (ie deleted).
Some talismans require only one person, some may require a very specific group.
The XP of the sacrificial player(s) determines the power of the talisman.
Cost vs Reward.
Method...
In honour of this ultimate player sacrifice, a temple is created.
A pillar or group of pillars, combine to create an area of sacred ground where they fell.
Upon the stones is carved the names of these fallen heroes, forever remembered.
Upon the stones is marked the midnight star patterns in the direction they head.
The monument is aligned to both sunrise and sunset on that day of that year.
This is to honour the death and rebirth of the community.
This date will thus never be forgotten.
Conditions...
The area around the sanctuary temple is sacred ground.
The size of the area determined by the deads' lost XP.
Blessings here should give a boon.
No combat 'should' take place in this area.
Immortal NPC spirits, modelled after the deceased, will kill anyone who breaks this sacred law and blood oath.
Breaking this law is an affront to both the living and dead community and the corruption for doing so is substantial.
Notes....
I view this as a potential supplementary addition to the existing talisman system, after game release and only if desirable.
This does not bar the use of sacrificial XP levels for other less powerful talismans.
But as there is no full character sacrifice involved, it is outside the scope of this concept.
Thanks for reading.
Here lies Gwindar; beggar and thief.
A tiny thing of no real consequence to anyone.
Despised in life, but honoured in death.
One who stood firm, when the will of many was broken.
A Saviour of our people.
This pillar of stone, marks her final heroic act, of wilful self sacrifice.
This ring of stones, is a sanctuary to our life, through these Heroes deaths.
Let these dead rest in peace, with dignity and honour.
Know that you stand upon sacred ground.
Draw a blade, or raise a spell in anger, and the wrath of the dead here-in,
shall be swift, remorseless and merciless.
The Sacrifice system....
Some adversaries are so superior, no peoples of any number can defeat them head on.
But there is, and always will be, balance.
There is, and always will be, hope and choice.
Talismans and phylacteries, can appear as an antidote to such things.
Some are tuned and focused with intent, a single purpose to its existence, a gift across time.
But with the use of such great power, comes a great and terrible cost.
For small creatures that try to wield such power, can never survive such an ordeal.
Concept...
The idea is that the use of these talismans are one off and destroy the player(s).
I don't mean meaningless death. I mean only max level characters can use these talismans.
Once the talismans are used, not only are they destroyed, so is the characters that used them (ie deleted).
Some talismans require only one person, some may require a very specific group.
The XP of the sacrificial player(s) determines the power of the talisman.
Cost vs Reward.
Method...
In honour of this ultimate player sacrifice, a temple is created.
A pillar or group of pillars, combine to create an area of sacred ground where they fell.
Upon the stones is carved the names of these fallen heroes, forever remembered.
Upon the stones is marked the midnight star patterns in the direction they head.
The monument is aligned to both sunrise and sunset on that day of that year.
This is to honour the death and rebirth of the community.
This date will thus never be forgotten.
Conditions...
The area around the sanctuary temple is sacred ground.
The size of the area determined by the deads' lost XP.
Blessings here should give a boon.
No combat 'should' take place in this area.
Immortal NPC spirits, modelled after the deceased, will kill anyone who breaks this sacred law and blood oath.
Breaking this law is an affront to both the living and dead community and the corruption for doing so is substantial.
Notes....
I view this as a potential supplementary addition to the existing talisman system, after game release and only if desirable.
This does not bar the use of sacrificial XP levels for other less powerful talismans.
But as there is no full character sacrifice involved, it is outside the scope of this concept.
Thanks for reading.
0
Comments
First, no one would sacrifice their main characters. People would grind Sacrifcing Alts to max level
Second, temples would litter the area, honoring Geesus, Sausage2323, DarkLeg00las, KillMe, Sacrifice01 and so on
Third, after enough sacrifices there could be so much sacred ground that PvP wouldn't be possible anymore
its a cool concept just I can also see alot of flaws in it
As has already been pointed out, I am afraid that some shrines named after player characters may have odd names that would break immersion, and that is something I would strongly avoid (breaking immersion, I mean).
What I might like to see though, in the game when it is released, are player made shrines to amazing historical events on the server. Perhaps in the last generation, there was a great battle in which both sides fought valiantly. I could see someone claiming a freehold near the battleground to establish a shrine (perhaps a small number of buildings to support it).