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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Point Blank Q's - PvP or PvE or,...?
I would like for a clear answer to the following question:
Is AoC going to be Player vs. Player, or Player vs. Environment?
Will there be separate servers/regions disconnected from each other for these options?
Will regions be off-limits because of PVP barriers/regions that one must travel through?
Will one be prevented from areas/regions if one is not guilded?
Thank you kindly for the input/insight.
Is AoC going to be Player vs. Player, or Player vs. Environment?
Will there be separate servers/regions disconnected from each other for these options?
Will regions be off-limits because of PVP barriers/regions that one must travel through?
Will one be prevented from areas/regions if one is not guilded?
Thank you kindly for the input/insight.
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Comments
Edit: its both pvp and pve
Without embelishment or explanation of unasked questions, the game will be PVP in the way that I think you are asking.
No separate areas. No servers for just PVE.
Open World everywhere. There wlll be separate servers, but all have the same rules.
So far, you can go anywhere you want if you can get there. No special blocks to prevent access.
I think the arenas will have some restrictions.
People can't just jump into a 1v1 match.
Since I do not subscribe to "hate thy neighbor,"
I will contact kickstarter to retract my contribution;
as I was under an incorrect impression of this environment.
That is off-limits if you don't want to participate in PvP combat.
Pretty much your protected from everyone but griefers who would kill you in any possible way they could regardless of game mechanics. Like dragging powerful monsters to you etc. Just avoid them war zones eh?
wahtever it is, it's incredibly tough to get it right. I just hope they can
If guilds are at war, all members of those guilds are at war.
Regardless of anything.
So yes, to enemy Guilds you will be a combatant no matter where you are or what you do, I assume.
Steven did go into some detail in one of the videos on twitch.
But I cant remember everything said.
He was talking about declaration periods and other conditions similar to sieges.
Since I do not subscribe to “hate thy neighbor,”
I will contact kickstarter to retract my contribution;
as I was under an incorrect impression of this environment.
</blockquote>
PVP does not equate to "hate thy neighbor". You can mark yourself as a noncombatant to discourage people from attacking you as they will receive harsh penalties if they do. At that point there are only certain places or events that would involve pvp for you such as sieges on your city or defending a map objective etc. You're incredibly incorrect to assume that pvp in this game will be anything like you've experienced in a previous game.
No, Bannith. Combatant flagged is the standard penalty. Non Combatant flagged is 2 times the standard exp debt penalty and possibly some inventory drop.</blockquote>
Actually, non-combatant is normal death penalty and combatant is half-normal death penalty.
Especially since everyone is a non-combatant by default.
According to the official descriptions of PvP combat.
Ashes is heavily focused on PvP conflict with open PvP combat.
PvP conflict is crucial. PvP combat is not necessarily crucial. There will be other ways to resolve PvP conflict besides player characters killing player characters.
But, PvP combat will be a common method of resolving PvP conflict.