Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
The World & The Sky
ArchivedUser
Guest
Elemental Slot Armor / Enchanting Artifacts / Cursed Relics / Reality Distortion Trinkets,
Many Aesthetics to further make the Game feel more Alive
( in addition to my Other Posts of Weather Hazards & Environments feeling like a Danger to it's players - please read them :D )
A few other things I'd recommend ... is to make Use of the Sky, the Ocean/Lake, , . I know its a bit early to consider this. But there's quite a bit to consider: Such as Portals, Sky Entrances, NIght-Sky Creatures , etc
This idea is kinda vague due to how the Sky can be utilized by many ways.
( while making this i accidentally made a long Fan-based story ... think i post it in the proper place and not on this Forum Section >.< )
Lake Passaages that'll allow sneak pass Enemy Players trying to PK you, Underwater Crafting Material, underwater loot, and Ocean Discoveries: Underwater Aquifers, underwater caverns, underwater Currents, underwater trenches.
I hope for the best of this Project. And would be glad to give some ideas ^
Many Aesthetics to further make the Game feel more Alive
( in addition to my Other Posts of Weather Hazards & Environments feeling like a Danger to it's players - please read them :D )
A few other things I'd recommend ... is to make Use of the Sky, the Ocean/Lake, , . I know its a bit early to consider this. But there's quite a bit to consider: Such as Portals, Sky Entrances, NIght-Sky Creatures , etc
This idea is kinda vague due to how the Sky can be utilized by many ways.
( while making this i accidentally made a long Fan-based story ... think i post it in the proper place and not on this Forum Section >.< )
Lake Passaages that'll allow sneak pass Enemy Players trying to PK you, Underwater Crafting Material, underwater loot, and Ocean Discoveries: Underwater Aquifers, underwater caverns, underwater Currents, underwater trenches.
I hope for the best of this Project. And would be glad to give some ideas ^
0
Comments
<img src="https://i.gyazo.com/f69b4c122d2f84e8c4d491c295c14e7d.png" alt="" />
One of the Stretch goals was this and we Reached it so their will be Underwater Environments we can explore etc....
<img src="https://i.gyazo.com/3e66b03ee48a15a516cf42406be22d78.png" alt="" />
Another stretch goal we made is this one ^ so their will be Underground areas!
I hope this helps kinda lost me on what you were trying to say?
Yeah I think there are plenty of ways to utilise the sky, but I have the feeling that Intrepid will probably get there first
Fingers crossed eh :D
If there will be floating sky islands, the only way to get there will probably be through portals
So it will be awhile... but its always fun to talk about theory's and stuff so caring on :P
https://ksr-ugc.imgix.net/assets/016/471/785/80ce13bba55a5243be6b61b0d6c48b58_original.png?w=680&fit=max&v=1493611786&auto=format&lossless=true&s=e2659dbf78c362ad5c6dc5989fd2b0c7
But to be a tad-bit more specific, I really appreciate how the Devs have an Accurate understanding of trying to make every in-game activity feel ... "Connected" / " Well-Rounded ".
This greatly shows in how they plan to make PvE & PvP, essentially, connected - making it to where Players won't solely do PvP.
Because of this .... I worried at first in how they feel maintain this same consistency via Usage-of-the-Sky
So far, I've only thought of somehow Connecting the Peak of a Mountain to to anything Sky-related.
But as I've previously stated, utilizing the Sky is tricky - and possibly might "break the game".
All-in-all, much to consider; likely tricky to execute & maintain
( such as flying - you wouldn't want to just Fly in the SKy when the Devs are putting so much time & effort into making the Ground-Level )