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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Group spells idea?
Hey everyone,
A friend of mine brought up a neat idea of possibly have some sort of group or grand spell of sorts that requires several say casters to use some spells in coordination with each other to cast some sort of massive attack that has some sort of role in a larger boss fight or something. Maybe to take out a section of the boss or a key structure in the fight to greatly weaken him or start the next phase. There are tons of different things players have to do in other games to start things like this but rarely do you see abilities that are devoted to work and rely on another classes or players spell.
Just some thoughts let me know what you think. :)
A friend of mine brought up a neat idea of possibly have some sort of group or grand spell of sorts that requires several say casters to use some spells in coordination with each other to cast some sort of massive attack that has some sort of role in a larger boss fight or something. Maybe to take out a section of the boss or a key structure in the fight to greatly weaken him or start the next phase. There are tons of different things players have to do in other games to start things like this but rarely do you see abilities that are devoted to work and rely on another classes or players spell.
Just some thoughts let me know what you think. :)
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Comments
Choirs for bards.
Greater demons for summoners.
Wall of shields for tanks.
For rogues don't know, coordinated lightning fast combo attack flurry from stealth like in one of my Japanese animes.
But basically it will just mean that for each boss there will be own different metacomp, taking spots from "unoptimal" classes.
And the less is the size of group the worse it becomes. For 40man scenario having predetermined 4-5 mages (for example) is kinda alright. But if you have, lets say 10 people and in order to weaken boss you must use a 3 summoner combo thingie that's becoming really unhealthy for a comp.
Wall shield for tanks yes please *_*
Like in the last kingdom *drool*
Would be so epic xD