Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Are we looking at Classes wrong?
So let me get started by saying that some classes will be better than others.
But what about the combos we don't expect?
You'll notice on the kickstarter page in the archetype section it says clerics can sense injury, so let's say you go a Rogue Cleric would you be able to find wounded enemies while they were stealthied or at a distance?
Just wanted to start a discussion thanks for reading
But what about the combos we don't expect?
You'll notice on the kickstarter page in the archetype section it says clerics can sense injury, so let's say you go a Rogue Cleric would you be able to find wounded enemies while they were stealthied or at a distance?
Just wanted to start a discussion thanks for reading
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Comments
As for what abilities each class will have, and how they will interact with secondary class abilities, combos, or what have you, I honestly don't know. We've been given little information, outside a few limited examples. It's pre alpha, so I'm sure the devs are still working to figure it all out, themselves. I'm sure more information will come later, as always.
But i really believe Intrepied tries to make all classes unique and exceed in different areas. so yeah, maybe rogue+clerics are the best at finding other stealthed characters that are injured. But other class combos may have other unique benefits to play them. Like only Clerics will have heal skills, most likely
The KS page says that clerics can sense the broken and the corrupted.
I'm not sure that "broken" means wounded, but theoretically, for a rogue/cleric... the "sense broken" ability could augment a primary skill of the rogue. How great a distance that might be is unknown at this time.
The concept I'm hoping to see realized is a mage/tank hitting someone with a fireball that also activates Taunt.