Glorious Alpha Two Testers!
We are in the Alpha Two Phase II testing which will take place 5+ days each week.
Alpha Two testing is scheduled to happen daily until January 13, 2025 at 10PM PT. We will have periods of downtime for hotfixes and daily restarts happening at 2 AM PT for NA realms, and 2 CET for EU realms.
Starting next week, Alpha Two realms are scheduled to be online for 5+ days a week from Thursdays at 10 AM PT to Mondays at 10 PM PT. Alpha Two realms are planned to be down on Tuesdays and Wednesdays, and for daily restarts. Alpha Two realms will also be brought down as updates and fixes are ready.
You can download the game launcher here and we encourage you to join us on our Official Discord Server for the most up to date testing news.
We are in the Alpha Two Phase II testing which will take place 5+ days each week.
Alpha Two testing is scheduled to happen daily until January 13, 2025 at 10PM PT. We will have periods of downtime for hotfixes and daily restarts happening at 2 AM PT for NA realms, and 2 CET for EU realms.
Starting next week, Alpha Two realms are scheduled to be online for 5+ days a week from Thursdays at 10 AM PT to Mondays at 10 PM PT. Alpha Two realms are planned to be down on Tuesdays and Wednesdays, and for daily restarts. Alpha Two realms will also be brought down as updates and fixes are ready.
You can download the game launcher here and we encourage you to join us on our Official Discord Server for the most up to date testing news.
The oceans and beaches
Now that we know there will be content in the waters of the Ashes world, I am curious about something. Will there be high and low tides? Will the beaches actually have an active surf? I think tides would be a really interesting mechanic because points of interest might only be visible during low tide... or maybe you could only get onto a small land mass when the tide was high enough to swim to it...
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It means ships z-axes will have to rise and fall with sea-level, so they have to snap to surface.
If seas are massive, you have a massive active cell that's constantly changing with every ship sitting on it effected.
That means physics will have to be applied to every ship at every tick to map and reposition them.
I cant say I have tried such a thing, but I would expect the physics calculation load of such a massive area with so many dependant assets might actually cripple the server.
Its along the same lines as tacking and wind direction that was answered in one of the Q&As.
They would have to shorthand real physics instead and try to mimic a similar action.
https//www.youtube.com/watch?v=2xtcQgeyRcU
As for tides, the sea can be subtly "sloped" near the shore. This is pretty similar to what happens with tides IRL, I think. This would be easy to conceal behind breaking surf like this and would manifest as a tidal effect pushing boats to the shore. There wouldn't need to be massive physics to make this happen.
Tides and waves! It's the small stuff that gets me hyped