Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Machinima tools
One aspect of a successful game that seems popular nowadays is machinima, and while working on it might not be for everyone, the videos often end up as meaningful as positive community contribution and engagement.
To that end, I'd like to hear any statement from the devs about whether any types of scene or recording tools have been considered. Examples include ability to customize depth of field, some use of free-form camera (generally while out of combat), graphics options for various display of in-game information, and ability to use skills without target present***.
*** I asked in the design subsection but didn't receive much feedback: will tab-target skills that require targets still be able to be cast (maybe with shift key) to some effect without any target? It's an important consideration, whether for machinima, roleplay, or general immersion, as having unsightly "no target found" text or the like can be pretty frustrating when trying to conduct a scene.
(I understand it's a matter of preventing skill misfire in pvp/boss fights, but something like shift + skill to free fire overcomes this issue).
Many thanks in advance.
To that end, I'd like to hear any statement from the devs about whether any types of scene or recording tools have been considered. Examples include ability to customize depth of field, some use of free-form camera (generally while out of combat), graphics options for various display of in-game information, and ability to use skills without target present***.
*** I asked in the design subsection but didn't receive much feedback: will tab-target skills that require targets still be able to be cast (maybe with shift key) to some effect without any target? It's an important consideration, whether for machinima, roleplay, or general immersion, as having unsightly "no target found" text or the like can be pretty frustrating when trying to conduct a scene.
(I understand it's a matter of preventing skill misfire in pvp/boss fights, but something like shift + skill to free fire overcomes this issue).
Many thanks in advance.
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