Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Market Place
ArchivedUser
Guest
I like the idea that the stalls might display on the table items representative of the predominant items for sale.
It was touched on in twitch about methods of identifying who runs a stall.
This works on that idea with just a thought to bring a market to life in a dynamic way :
a) Guild/Clan Banner
If a clan's banner/name could be hung when owned, lit when active and not lit when inactive as an idea.
b) Open / Closed
Should a town have several stalls/markets open by individual guilds, then perhaps a guild activity/size could increase the dynamic to the stalls. Ideas as follows:
a) If a Guild has 15% or more members online and active then the stall is open (no afk counted)
b) If a Guild has 1%-14% of members online and active then only 50% of their items are displayed in the stall
c) If a Guild has no players online then the stall is closed.
This might bring an element of cycles and activity to the stalls, offer opportunity to have more stalls in the same area but not be in direct continuous competition to each other.
It was touched on in twitch about methods of identifying who runs a stall.
This works on that idea with just a thought to bring a market to life in a dynamic way :
a) Guild/Clan Banner
If a clan's banner/name could be hung when owned, lit when active and not lit when inactive as an idea.
b) Open / Closed
Should a town have several stalls/markets open by individual guilds, then perhaps a guild activity/size could increase the dynamic to the stalls. Ideas as follows:
a) If a Guild has 15% or more members online and active then the stall is open (no afk counted)
b) If a Guild has 1%-14% of members online and active then only 50% of their items are displayed in the stall
c) If a Guild has no players online then the stall is closed.
This might bring an element of cycles and activity to the stalls, offer opportunity to have more stalls in the same area but not be in direct continuous competition to each other.
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