Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Global Auction House
ArchivedUser
Guest
[The stock exchange] is a very in-depth system that relates to how Nodes, Player Guilds and Social Organizations perform in ***the world***. This will allow players to invest those communities through the form of a stock exchange that will measure certain metrics to determine success or failure around ***the world***. If a guild fails in a raid, ***shareholders*** in that guild may see a drop in it’s value. Or if a node advances in activities and trade routes leading to it, the ***shareholders*** may see a spike in their dividends. Social organizations such as the Thieves Guild may see community quest points achieved throughout ***the world*** and different chapters being built in nodes across the realm, resulting in a higher valuation.
https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/posts/1884097
Sounds like a global economic system to me.
Why would this be any better than a global auction house with shares instead of materials ?
How will globally accessable share value not undermine local economies ?
I can see the merit of making global metrics available as they inform rather than effect.
But shares have direct impact and are globally controlled.
The whole point of an global auction house is that you can find all goods in one place.
Any local economic isolation is rendered moot.
1. Should global metrics (rather than local metrics) even exist. They make sense for dev use to follow global events (need to know), but not for isolating local economies (global players dont need to know instantly).
2. Whats the difference between a guild having members in every node, with *instant* live access to global info, buying what they want when they want, and a global auction house ? Sure you need more than one person but what's the difference ?
3. How will a share system not impact the welfare of local trade and replace 'local endeavour' with 'global speculation' and intended or unintended economic damage ? Everyone has very bitter and very recent real world experience with this on global economics with banking greed.
4. Surely someones in-game business success must be based on community endeavour and not speculation ? I would be really pissed to see a well run community business sunk due to political/economic intrigue. Surely crafters would think....Why bother with all the effort if my success is ultimately out of my control ? Surely it is their business.
https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/posts/1884097
Sounds like a global economic system to me.
Why would this be any better than a global auction house with shares instead of materials ?
How will globally accessable share value not undermine local economies ?
I can see the merit of making global metrics available as they inform rather than effect.
But shares have direct impact and are globally controlled.
The whole point of an global auction house is that you can find all goods in one place.
Any local economic isolation is rendered moot.
1. Should global metrics (rather than local metrics) even exist. They make sense for dev use to follow global events (need to know), but not for isolating local economies (global players dont need to know instantly).
2. Whats the difference between a guild having members in every node, with *instant* live access to global info, buying what they want when they want, and a global auction house ? Sure you need more than one person but what's the difference ?
3. How will a share system not impact the welfare of local trade and replace 'local endeavour' with 'global speculation' and intended or unintended economic damage ? Everyone has very bitter and very recent real world experience with this on global economics with banking greed.
4. Surely someones in-game business success must be based on community endeavour and not speculation ? I would be really pissed to see a well run community business sunk due to political/economic intrigue. Surely crafters would think....Why bother with all the effort if my success is ultimately out of my control ? Surely it is their business.
0
Comments
basically your Wal-Markt
The Stock-Market deals only with money
basically your Wallstreet
Your every day hero won't go to the Wallstreet to buy a bunch of Tomatoes, right?
It doesnt even provide any value to the ones who dont focus on it.
a global AH would make 1 city more important than rest .then the make of the game would be wrecked like it is in wow