Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
How is the leveling system being implemented?
How is the leveling system in this game? The game looks really good, and you mentioned you can do stuff like gathering. Will this be a WoW type of leveling system, or something like Runescape where you have a level system in everything you do, and the more you do said level the more higher the tier of stuff for the level you can do?
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If I remember rightly levelling artisan traits will be separate from character levelling.
I think character levelling will come from exploring and doing activities that will contribute to node levelling or changing the environment around you. There are world bosses, dungeons and instances, node threats, caravan and guild activities which you can actively take part in that will help gain character experience.
Someone will have a better answer but I'm certain character levelling and artisan levelling will be separate.
I would say that Artisan progression is separate from Adventurer progression, but both contribute to character leveling.
Also, Religion progression and Social progression.
All of that contributes to node progression as well.
Exploration and artisan are two that have been mentioned.
So far, I heard of 4 progression paths: Artisan, Adventurer, Religion, Social. Possibly naval...but even there, I'm not sure that's a separate path.
The 4 progression paths have sub-classes and professions with their own skill trees.
Exploration is just an activity that provides xp. There are no sub-classes with their own skill trees that I'm aware of.