Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
How is the leveling system being implemented?
How is the leveling system in this game? The game looks really good, and you mentioned you can do stuff like gathering. Will this be a WoW type of leveling system, or something like Runescape where you have a level system in everything you do, and the more you do said level the more higher the tier of stuff for the level you can do?
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If I remember rightly levelling artisan traits will be separate from character levelling.
I think character levelling will come from exploring and doing activities that will contribute to node levelling or changing the environment around you. There are world bosses, dungeons and instances, node threats, caravan and guild activities which you can actively take part in that will help gain character experience.
Someone will have a better answer but I'm certain character levelling and artisan levelling will be separate.
I would say that Artisan progression is separate from Adventurer progression, but both contribute to character leveling.
Also, Religion progression and Social progression.
All of that contributes to node progression as well.
Exploration and artisan are two that have been mentioned.
So far, I heard of 4 progression paths: Artisan, Adventurer, Religion, Social. Possibly naval...but even there, I'm not sure that's a separate path.
The 4 progression paths have sub-classes and professions with their own skill trees.
Exploration is just an activity that provides xp. There are no sub-classes with their own skill trees that I'm aware of.