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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Main city
This is a very superficial question, so I'll try to avoid the 5000 word essay and keep it short. Personally, while it may contradict the philosophy of AOC, I love a main city/hub. Places like Jeuno, White Gate, Limsa Lominsa, Stormwind, Ironforge, Heidel, Marianople, are all places that I just love and think about and remember all the nooks and crannies and made for great places to kind of just relax. Games like Wildstar, which took the "rebuilding a new world" approach to the world always kind of had a dead spot for me (personally) even though the game was fantastic. I know as new players, it's our job to expand the frontier, but can we possibly expect a main hub outside of the node system?
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You will get multiple large hubs evolving naturally.
Is there any particular reason you would want only 1 hub instead of a few ?
P.S. While you're probably thinking it *looking at you, younger people*, no it's not just nostalgia. The last decade of mmos have spent too much time trying to fix what isn't broken instead of focusing on the important elements.
however by players focusing on building up the city and making it stand out from the rest they could make a hub that other players come to, for trade etc
however by players focusing on building up the city and making it stand out from the rest they could make a hub that other players come to, for trade etc
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Seems we come through a portal into the world, don't you think theres gonna be some starter - like city, the first "central hub" perhaps. Maybe it's just gonna be like a military camp around the portal, but would make more sense to have some fortified city.
Other than that, I agree with the rest of you that I think theres gonna be some hubs/cities that become so powerful that they are never gonna be overthrown, so they become the pillars of the world.
On the other hand though, having a major city that you know 100% can't be destroyed and that you're 99% safe in it, is really nice. Otherwise you're probably gonna be just a little on edge all the time.
Good question, imo if we are going into a empty world there would be no main city to start off with,
however by players focusing on building up the city and making it stand out from the rest they could make a hub that other players come to, for trade etc
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Seems we come through a portal into the world, don’t you think theres gonna be some starter – like city, the first “central hub” perhaps. Maybe it’s just gonna be like a military camp around the portal, but would make more sense to have some fortified city.
Other than that, I agree with the rest of you that I think theres gonna be some hubs/cities that become so powerful that they are never gonna be overthrown, so they become the pillars of the world.
On the other hand though, having a major city that you know 100% can’t be destroyed and that you’re 99% safe in it, is really nice. Otherwise you’re probably gonna be just a little on edge all the time.
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the first node will become a pretty big node from all the people flooding in, but i want to build up one in the central area for trade purposes :) easier access to the rest of the world :)
If the community is toxic and just wants to watch the world burn, their will be no hubs and civilisation will never get off the ground.
So, its up to us. Plain and simple.
That Epic PvP combat gear you wanted for war ? Never gonna happen as civilisation cant advance enough to make that kind of gear.
So.... war or peace ?
Community/civilisation/humanity or Law of the jungle, kill or be killed.
Duality. You cant escape it. Anymore than you can escape your conscience and ego.
If the community is toxic and just wants to watch the world burn, their will be no hubs and civilisation will never get off the ground.
So, its up to us. Plain and simple.
That Epic PvP combat gear you wanted for war ? Never gonna happen as civilisation cant advance enough to make that kind of gear.
So…. war or peace ?
Community/civilisation/humanity or Law of the jungle, kill or be killed.
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i think after a certain time and guild's take ownerships of nodes etc players will create "zones" by default i.e town x,y,z common areas for pvp due to the guilds controlling them, whereas a,b,c are crafting towns because more people run caravans there etc, i think that will create crafting towns/ pvp zones etc and then those area's will be protected by guilds that want to safeguard their interests in thoose nodes such as the higer tier crafting etc. and im really excited to see how the civilisation will come about.
If the community is toxic and just wants to watch the world burn, their will be no hubs and civilisation will never get off the ground.
So, its up to us. Plain and simple.
That Epic PvP combat gear you wanted for war ? Never gonna happen as civilisation cant advance enough to make that kind of gear.
So…. war or peace ?
Community/civilisation/humanity or Law of the jungle, kill or be killed.
Duality. You cant escape it. Anymore than you can escape your conscience and ego.
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Playing the game as its intended is not toxic. Toxic is if you are dick about it and fight in chat and forums before and after sieges. And even if the community is toxic what makes you asume big guilds/alliances wont be able to maintain their cities? In bdo we was able to even when other guilds made massive alliances against our 1 guild and troughout the game be4 sieges even got released people left grinding spots because they didnt wanna start fight with certain players and guilds. Im hoping AOC can create the same experience and better. I hope we will see multiple large guilds/alliances and massive cities and drama with all kinds of backstabbing spying and politics.
And just to make it clear i will definetly be toxic as well im even not gonna try to pretend otherwise, im not just gonna be happy with destroying ur cities i will also destroy u in forums afterwards.
<blockquote>Playing the game as its intended is not toxic. </blockquote>
Where in my post did i say PvP was not an expected part of the game ?
Did you not see the word 'duality' mentioned ?
Did you not read my very last paragraph ?
A world at war destroys itself.
A world in peace prospers.
This is the way the world works.
This is the way the game is designed to work.
It just so happens that some PvP players, take their angst away from the game too.
Thats when stuff becomes toxic.
Thanks for proving my point though.
Yeah it will be good to see how civilisation evolves and crumbles.
Who creates. Who destroys.
[quote quote=3139]Where in my post did i say PvP was not an expected part of the game ?[/quote]
[quote quote=3139]If the community is social and civilised, hubs will build.
If the community is toxic and just wants to watch the world burn, their will be no hubs and civilisation will never get off the ground.[/quote]
U sayd if community wants to see world burn there will ne no civilisation, as if its white and black and there is no inbetween. Some guilds will be able to keep their cities and some dont, thats how i asume it will be if its excecuted well.
Players either fight or build.
You cant be building while you are fighting.
You cant be fighting when you are building.
How is anything going to be built if everyone is fighting all the time ?
Its not magic. Its division of labour.
So yes it is black and white.
So, like I said it depends on the community.
If 100% of the population only want to punch each others face in 24/7 (instead of gather/craft), nothing will be built.
If the majority of the population just want to punch each others face in, anything built will devolve or be destroyed.
If a minority of the population just want to punch each others face in, nodes should evolve slowly.
To get better materials, and I assume better gear, nodes need to evolve.
Those focusing on evolving will divert resources to gathering/crafting and be combat weak.
Those focusing on combat will want to ensure the competition does not evolve and get any advantage.
Players either fight or build.
So yes it is black and white.
Those focusing on evolving will divert resources to gathering/crafting and be combat weak.
Those focusing on combat will want to ensure the competition does not evolve and get any advantage.
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I mean what would even make you think so? Thats just **** assumption it dosent make any sense. You are saying hc guilds will on purpose gimp themselves? Thats not how its been in any mmo i have playd.
<img src="https://cdn.meme.am/cache/instances/folder927/500x/18320927.jpg" alt="" />
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100% Agree. And given the fact that nodes aren't build by players, but more evolved in that sense. You need "activity" to develop a node, that could be fighting, crafting, trading etc. So nodes are gonna evolve no matter what, but what they evolve into is another thing though. Right now it seems nodes are evolving into what the players do in it, so if to nodes are constantly at war, then its probably gonna be militarised nodes, if you only craft and farm then its gonna be a peaceful (bandit filled?) node.
@Rune_relic What you say about division of labor is kinda true, but not completely. If one node wanna become strong it won't help you if every player just PvP's, cause eventually theres gonna be a smaller node with better gear thats gonna overtake you. So you need a bit of both worlds, some that defend/attack, some the supply these and some that keep the money coming for both of these. The whole point of the system is to make it one big grey area, the inbetween most of the time (IMO).
I mean im a pvp player myself, but in wow i had all professions maxed and i did raids to get legendary weapons for pvp etc, in bdo i was always in top 5 horse breeders cause i wanted to have competitive horses and i was also doing alchemy and gathering big time as well because they were needed to stay competitive. And so was everyone else not just me and ur delusional if u think otherwise.
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i agree the h/c guilds do other content i just forgot to put that in my post lol, i was trying to explain that there isnt just black and white side of looking at things. there is the middle group who also have a invested interest in the node's survival.
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Only one person is saying something else, just saying ;). But I don't even think its about only the HC players/guilds. I don't think you can sustain a large node without help from smaller guilds, groups or individual players, even though you might be a big guild. You're mostlikely gonna need every aspect of the game to be the best.
You need somewhere to start, being thrown out in the middle of a forest with nothing is not good, not for people new to the genre, and not for any games in general.
If yo uwant to keep things mostly playerbuilt, then you need the 5% NPC cities, the rest would be 95% player nodes.
<a href="https://www.ashesofcreation.com/forums/users/shinigamiqt/" rel="nofollow">@shinigamiqt</a>
Players either fight or build.
So yes it is black and white.
Those focusing on evolving will divert resources to gathering/crafting and be combat weak.
Those focusing on combat will want to ensure the competition does not evolve and get any advantage.
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I mean what would even make you think so? Thats just **** assumption it dosent make any sense. You are saying hc guilds will on purpose gimp themselves? Thats not how its been in any mmo i have playd.
<img alt="" src="https://cdn.meme.am/cache/instances/folder927/500x/18320927.jpg" />
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Except AoC is not contructed like any other MMO game.
So your argument is an instant fail ;)
Why do you assume the masses of solo players will have no impact ?
The game is designed around all playstyles being viable....not just large guilds.