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That Community Feeling

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Comments

  • I have a long post about this, waiting in limbo for the new servers, but...
    One tl;dr portion is:
    Besides everyone in Ashes having relevance because everything we do contributes to the development of a node...

    The fact that we won't all be doing the exact same static quests means that our day-to-day stories will be entertaining rather than redundant.
    "I missed all of winter! What happened?"
    "Hey, didn't there used to be a town over there?"
    "Yes, but it was a science town and one of the divine guilds tore it down. They hate fast travel and wanted to make that never gets built."
    "I don't see any mithril swords for sale at the market. What's up with that."
    "The mithril caravans keep getting looted, lately. You could probably check with the barkeep at the tavern to see if wants to try another run... if you want to help defend."

    Everybody wants to be the "hero' of their own story... even if that's just brewing beer or breeding livestock.
    It's not really about being a "hero" as much as it is having fun and rewarding new activities day-to-day.
  • <blockquote>Best part about this game is if you don’t like the community in which you preside you can always go find another one.
    </blockquote>

    If you don't like the community, stab it! :D

    And then take their stuff.
  • My first mmo made me make my first REAL friends (when I was 12) and I am friends with them up to this day (10 years later).
    I am soooo grateful for this. I cannot even express this. My life would be so sad without these people. We still go on holidays together and visit each other every few months and play other games together.

    No other mmo (and I played many) changed my life so much. In most of games people do not socialize, games do not require cooperation, megaservers make it impossible to know people and grouping is very unfriendly. People just zerg through content.
    It's kind of sad for me to watch and play like that.

    I want to seach for chest hidden behind waterfall -> even if the loot is meh -> I want to solve a puzzle without wikipedia. I miss that game, and may actually go back to playing it.

    I left it because it became such a big obsession and consumed so much of my time I had to take a break. I also knew every corner and little spot in game and I wanted new stuff.
    I wish AOC makes me feel like that game did.
  • That just is so strange to me.
    If you regularly watch people play twitch, you get to know people. Megaserver can't make that impossible.
    And people who are followers of twitch streamers tend to play together, regardless of cooperation for the same objective, because they like to socialize in-game as well as outside of the game. Also, grouping becomes more friendly when you already know each other from hanging out during the twitch streams or hanging out in the game at after parties when the stream ends.

    I guess there are people who feel that community has to be built only in-game and in the forums... and ignore the community bonding from social media??
  • I member!
  • It's not really about the megaservers. I guess its cmmunity the game attracts.
    In my first game most people were very mature (average age was around 30 years old I think) but young people also acted good and nice.
    People were helpful, sometimes you just logged in to chat to your guildies and not play at all. Because it was fun.
    There was also no pvp, only cooperation to complete pve goals.
    Maybe it's me... Maybe Im the one that changed. But I dont get these feelings in newer games (GW2, Neverwinter Online, all MOBA's, SWTOR, ESO).
  • Most of that died with "Voice Chat".
  • <blockquote>Kasyee wrote:
    It’s not really about the megaservers. I guess its community the game attracts.
    In my first game most people were very mature (average age was around 30 years old I think) but young people also acted good and nice.
    People were helpful, sometimes you just logged in to chat to your guildies and not play at all. Because it was fun.
    There was also no pvp, only cooperation to complete pve goals.
    Maybe it’s me… Maybe Im the one that changed. But I dont get these feelings in newer games (GW2, Neverwinter Online, all MOBA’s, SWTOR, ESO). </blockquote>
    Yes. I think social media and voice chat have changed that quite a bit.
    These days, I'm in constant communication throughout the day - while in game and out of game- via twitch, twitter and discord.
    I respond to calls for help primarily from twitter and discord. And requests to hangout in-game primarily from twitch and discord.

    But, spending three months trying to build up a Metropolis from a village should have us focused on being helpful, cooperative and forming friendships with the other locals in game...
    So, that issue should be solved.
  • <blockquote><div class="d4p-bbp-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/that-community-feeling/page/2/#post-31257">Cdubb wrote:</a></div>I member!

    </blockquote>

    Oh yeah, I memeber! I member! lol

    But I guess if Im being serious, I do remember times where I could enjoy just getting sucked into a game, though it's been a while since I could do that. Games and the way people have "fun" has changed, so those times are just fond memories.
  • The problem with voice speaking -> for me -> is that I'd love to bond with all these English speaking people. I can see what they're writing and respond. I can understand what they're saying 99% of time.
    I just can't chatter freely in English and feel a little uncomfortable, and lots of people is in the same situation.

    Also even if you can speak with no problems, sometimes I do feel like speaking English for a few hours, but... You know, when voice chats were implemented as good in-game party chats it was something different.
    Now everyone has their own discord, teamspeak, mumble etc. and you have to join different clients and servers every time you switch a party and want to talk and it's just ugh...

    But I hope that being a citizens of one node will make us all bond.
  • Yes! That makes sense!
    Reminds me of my friends who let their 4 year-old son play WoW about ten years ago.
    He could play from about Level1 to Level 5 and complete all the quests by himself.
    Other players would ask him why he refused to speak to them, but he was too young to know how to read or write.

    I can read Spanish and Japanese fairly well - and a little bit of Russian, so I really love it when I see those people typing their languages in chat. I get to practice a little bit, even though I don't speak any of them very well.

    I think quite a large chunk of my communication is via twitch...watching and listening to someone play while typing in twitch text chat.
    Or monitoring twitter and Discord text chat. My party will often will be connected via voice chat, but it's not unusual for us to have a couple of people in the party only using text chat. Sometimes even only using in-game text chat.

    But, again, I think it will be fine.
    When that Spider Demon comes to attack our homes...everyone will gather to kill it because we won't want our homes to be destroyed. Aslo, we will know who lives in the mansions, etc. , so it should be easy to ask when the owners are usually online and schedule a visit. It's going to be easier to find and make friends in the game because even if we don't know everyone on a server, we will probably know a bunch of the players who are citizens in our home city.
  • As long as you can interpret my grunt noises, we'll be good.

    *guhhh*
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