Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Red players
ArchivedUser
Guest
I'm really against the straight up dot on a red flag player. I feel like a small blanket on the map saying the names of all the reds in that area rather then a dot saying exactly where you are. I know you wanna discourage mass murder but that much of a arrow on your head seems really rough.
0
Comments
Outside of the protective radius maybe only visual contact with the player should designate the player as hostile OR the above suggestion where the zone is highlighted.
What about a system that increases the time that someone remains purple/red the more they flag? I know there was a static timer of 45 seconds or so suggested, but maybe every time a player trips over to the next color, the time is extended 10 seconds? That way you can do it a few times a day without too much recourse, but if you do it say 20 times in a day, you'll be more and more vulnerable.
Would also prevent people who just like going red for PvP to stay and camp an area. They would be forced to leave if NPC guards go to the last location / death of a friendly player within the territory.
Though I could see that being a problem as well if it happens too often in an area.
More than anything we need in game testing of systems to find good solutions.
personally i dont like the idea of having a mark on the map, i dont want people to know where i am! muhahahaha :P