Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Red players
ArchivedUser
Guest
I'm really against the straight up dot on a red flag player. I feel like a small blanket on the map saying the names of all the reds in that area rather then a dot saying exactly where you are. I know you wanna discourage mass murder but that much of a arrow on your head seems really rough.
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Comments
Outside of the protective radius maybe only visual contact with the player should designate the player as hostile OR the above suggestion where the zone is highlighted.
What about a system that increases the time that someone remains purple/red the more they flag? I know there was a static timer of 45 seconds or so suggested, but maybe every time a player trips over to the next color, the time is extended 10 seconds? That way you can do it a few times a day without too much recourse, but if you do it say 20 times in a day, you'll be more and more vulnerable.
Would also prevent people who just like going red for PvP to stay and camp an area. They would be forced to leave if NPC guards go to the last location / death of a friendly player within the territory.
Though I could see that being a problem as well if it happens too often in an area.
More than anything we need in game testing of systems to find good solutions.
personally i dont like the idea of having a mark on the map, i dont want people to know where i am! muhahahaha :P