Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
The seasons
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How long do you feel each season should last ?
In my opinion i feel that each season should be longer than 1 week and should show the transition between them.
How do you all feel ?
In my opinion i feel that each season should be longer than 1 week and should show the transition between them.
How do you all feel ?
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In my opinion i feel that each season should be longer than 1 week and should show the transition between them.
How do you all feel ?
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thats how i feel too
also there is a thread were it was discussed already
https://www.ashesofcreation.com/forums/topic/seaons-should-take-more-than-a-week-one-month-a-whole-year-in-game/
So about 4 seasons (Spring/Summer/Fall/Winter) over a 3 month span.
I think this would be enough time per season to make the seasons have some weight and meaning, but cycles enough so that people don't get bored of any given individual season.
Also, I don't know if any of you have thought of this or not, but the pacing of the seasons might be tied into Node progression quite a bit.... Nodes can only advance so quickly - partially due to the actions of the players - but also perhaps tied to a concept of a "world clock" in which seasons themselves are key to feeling the passage of world time.
The advancement of a Village to a Metropolis certainly would take longer than 1 or 2 seasons... but rather several seasonal years, I would assume.
So from my view that means seasons have to be whole fractions of existing seasons.
You would have more cycles in-game, but they would align none the less.
So if 4 seasons are critical, youd have to use mutiples of 4 as the fraction of the year.