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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Punish Me
Anyone else miss MMOs that had very harsh death penalties that made you afraid to die?
I searched the site and got nothing about "death penalties" so here we are....
Has anything been talked about? I'm hoping for full loot and XP loss upon death because why not.
I searched the site and got nothing about "death penalties" so here we are....
Has anything been talked about? I'm hoping for full loot and XP loss upon death because why not.
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Comments
"You gain negative EXP, the more Negative exp you accumulate, the more punishing it gets for your stats etc.. so Evil Exp"
“You gain negative EXP, the more Negative exp you accumulate, the more punishing it gets for your stats etc.. so Evil Exp”
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That sounds fun
“You gain negative EXP, the more Negative exp you accumulate, the more punishing it gets for your stats etc.. so Evil Exp”
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That sounds cool.
Maybe some sort of delayed re-spawn after multiple deaths, so instant respawn for first death, then gradually rising to say 1min for several deaths, again this would slow "zergs" down.
this is not a survival game this is an high fantasy mmorpg .... yeah penalties i agree but perma death?
i like the system they thought of .... if you die too much your stats get worse and worse .... so its even harder to survive...
and partial loot is enough.
if they would go the hard rout due to your post i would camp ya :)
Adding more meaning to death is okay. I think the negative exp buffer is already a pretty good mechanic to make deaths while leveling meaningful, and when we drop goods at max level for dying I'm sure we'll all think that is just fine too.
Maybe make a realm where death is "Hardcore" as an opt-in, if it really appeals to some players?
perhaps recuperative services by clerics/necros/alchemists/enchanters/NPCs...some class/profession abilities to mitigate death degradation.
I think the devs won't focus on this feature, and if they do it won't be til way later in the process, if not a while after the release.
But yeah, a game where it revolves around a harsher death penalty would be cool.
That's what I did when I leveled a hardcore carebear no kills/no deaths character in WoW.
You can impose permadeath rules on your own characters if that's really the way you want to play.
Punish yourself.
Well put!
More punishment = more people avoid PvP = less PvP available in the world = not so fun for me
Delevelling at varying degrees of harshness.
Where you have a choice about the level of punishment you are willing to accept.
That could be modelled into a risk vs reward system.
That needs to be the player choice though....not another players.
Not to mention that I don't do the training dummies. Blech. Hate them. I don't consider them viable enough to really be a true representation of what my skills can do when taken against AI, or another player. Ssssoooo ... I die lots there, too, as I build up my abilities.
And then there are sometimes just those oh-so-fun "Oh, shite!" moments when you realize you're in an area you <em>really</em> shouldn't be in ...
If this were a survival game, I think I could understand it. But it's not. So yeah, my vote's quite against this.
O, god, I hated corpse runs back in the day in EQ, having no corpse runs in DAoC was a big perk for playing that game. RIP CR
step 2. pk till your 100% corrupt
step 3. fight for your life if you die you drop gear
already in game think that will do fine no?