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Filled With Wary (yet Excited) Anticipation

When I came across the Nodes video on youtube I became so excited I wanted to share it with my mother. My mother and I are long time MMO players, having been involved with MMOs since World of Warcraft first came out, at least very shortly before the Burning Legion expansion. We are more-or-less relaxed players however, and enjoyed the roleplaying aspect of the game moreso than trying to gear exactly right for the dungeons. And unfortunately, due to some rude players, my mother got rather frustrated with that particular scenario.

I am hoping that the worlds we are building here will be kinder towards relaxed players who focus more on roleplaying elements than on "gearing" or "speccing" appropriately. Players who enjoy crafting and discovering new things about the world.

My mother was also excited about the node system as it has been marketed to us, and I share the developers videos with her as often as I can. She was particularly intrigued with the political systems you have set up in the nodes (and is already planning some Machiavellian politics though I'm not sure exactly if that can be carried out in the game as it is being set up). In any event, I think she's planning a trade empire of some type.  What this means is that you all have managed to capture the creativity and imagination of a hexagenarian along with myself.

We remember the first years of World of Warcraft fondly, the quests, the exploration, the discoveries, the interestingly different racial elements back when World of Warcraft offered such things. Quests before quest trackers, when you had to engage with the world to figure out what you were doing. I can remember the druid form quests that helped form a story, and most of the other classes had abilities or skills that sometimes required traveling a great distance to learn. Every class was a voyage of discovery in the world, and I feel like we both enjoyed that immensely.  Of course, World of Warcraft did away with all that, so here's hoping that it will come back.

Comments

  • Based on watching the live streams, I do feel that there will certainly be a place for gamers who want a more casual approach. That's the beauty of well designed MMOs, there's usually room for all different types of players.
  • It looks like this game will offer plenty of roleplay mechanics that will satisfy players like you and your mom. It'll be interesting to watch how our actions affect the world.
  • Sounds more like you would be better advised to search out a community that does just that. Noone will ever be able to prevent a**hats to be just that, a**hats. Sometimes a game attracts those people to a very high degree, but usually you have them no matter what.
    What I am getting at is, get involved, find yourself a bunch of people who enjoy that just like you two do and build yourself the community you want to engage with.
    A random person will always be a random person and neither you nor I will be able to teach him the manners he lacks in the first place.
    That being said, if you are on the EU side, I might just have what you are looking for.

    I leave the link here to let you judge for yourself.
    https://ashesofcreation.vanillacommunities.com/discussion/3862/controversity-eu/p1



  • ArchivedUserArchivedUser Guest
    edited June 2017
    Murder is heavily punished in this game.
    There will be little sense to it in this game, without an exceptional reward to meet the cost.
    The game is built upon Honourable PvP battle rather than mass murder.

    So that means I cant promise you 100% safety. But I can promise you, that you will be safer than most of the games out there and many people will be cooperating with you rather than competing against you. There is simply no other way for nodes to progress.

    That x-ganker may well be your personal body guard en-route to a quest. Plus this is not an isolated multiplayer game. Every group or solo player relies on joint community effort.

    So...welcome home I guess.
    Hopefully see you in game.
  • ArchivedUserArchivedUser Guest
    edited June 2017
    Actually we didn't mind being ganked. It was the people that were annoyingly upset that we aren't properly "geared" or "specced" that upset my mother. Traveling through the other faction territory to reach distant realms was something that made the game more exciting with the risk of danger. But it was that great risk for great reward. We learned rather quickly to not travel on the main roads and keep to the trees if we wanted to avoid being attacked.
  • Soo, you are a casual RPer, eh @Starglory ? well then,
    welcome home,boy. let's face it though. if there are a lot of people around, you are guaranteed to meet jerks. we can take care of gankers, but jerks? you cannot put up a no-jerk zone, can you? at most someone powerful can stick around and gank the jerks.
    Although I wouldn't be surprised if intrepid has another trick up their sleeves, soo..... great!
  • Oh I'm not holding the game accountable for the player behavior.... That's like blaming the picnic for the ants. It just seems, at least at this particular moment, that "speccing" or "gearing" appropriately won't be that much of a huge deal for instance or dungeon exploration. It may be, and if it is, we'll have time to prepare for that.
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