Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
The Goldseller Problem
Are there any mechanics planned to counter goldsellers, bots and such ?
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24:55 How will you guys prevent p2w via gold seller player to player trading?
Source: Discord QnASteven:
Outside of the standard mmo security mechanics that involve, algorithms and flagging accounts that have nonstandard action. We plan to have a very active gm community that will be proactive in preventing RMT, botting, spamming in chat, all that kind of stuff. It is something we haven't seen in most recent mmos for some reasons. I don't know why we moved away from active GMs, but that's something I feel very strongly about that GMs should be proactive in servers and stuff. Which means, yes, there will be a higher costs associated for customer service from that standpoint, but at the same time if you build up a subscription model game those are the types of things you can do.
There are MMORPG's these days that have taken the lazy / easy route and just remove nearly all loot and gold from the game, whether through questing or hunting mobs. Where's the fun in that? It's not very rewarding, crippling to the economy and makes it rather difficult to amass any kind of wealth, as well.
Why not thinking about to make some players super-user (selection definition depends on the GM's).
Those are able to kick e.g. goldsellers or mute them for the channels.