Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Monster Coins: Emersion breaking?
In many ways, I've been pleased to hear in the Q&A's, that AoC will be trying to avoid very "gamey" mechanics that break immersion from the game (no log in rewards, no P2W cash shop, limited/no fast travel, etc.). I'm concerned about Monster Coins. While cool in theory, is there any lore that backs up the use of these items? Are they transmutation coins that are suppose to change the form of the individual for a strategic purpose enabled by powerful magics or is it more gimmicky than that?
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"Log 3, day 324 of the Imperial calender:
As more and more of our men go missing, one can only wonder should we really have taken that treasure of mysterial golden coins?
Anyhow its far too late now as the men disappear, savage and seemingly intelligent monsters appear. I fear we are not long for this world..."
(please excuse my horrible lore skills )
Hopefully there will be some small lore, and honestly it easy since its a completely unknown world, and we more or less shape the lore as we please. They could literally set it in the real world and just go "oh yeah in the year 2100 we invent spacegates and magic, ohh and we wipe out the world so we have to leave". Then we return to a heavily radiated world finally in balance and no theres strange creatures everywhere
"Day 232 of the Imperial Calender,
I fear we are not long for this world... It is the fifth day we have been pestered with horrible monsters, each one seeming more intelligent than the other. One can only wonder if somehow we have been hit by the curse of the golden coins, we raided from the tombs last week.
The soldiers are losing their nerve, and as more and more brothers disappear, it becomes increasingly difficult to keep them in line. It is only with the promise of the gold that I seem to keep them together..."
Please excuse my lore skills, some one better could probably make something that makes more sense . The lore should be easy though, as it is a blank canvas. The players arrive in an unknown world, where anything is possible lore wise. It is also filled with ancient constructs of unknown powers.
@Grisu
Corruption, curse or whatever you wanna call it, seems like a perfect lore setup. We/you/I/They don't understand the world yet, so there might be unknown factors. Imagine not being able to see the item text (as you character wouldnt), but something compels you to rub that shiny shiny gold, once that happens you get cursed and you become a monster. Once a monster you won't "think" like you character, cause well you're a monster, so you do monster stuff
No? Well then you must be a saint, and deserve the Angel skin.
But if you're human, then you know what I'm talking about, and you know exactly how far greed and jealousy can drive a man. Give someone a special object that they know naught about, even make it look shiny and valuable, then they will go to great lengths to keep that object in their possession and away from the rest of the world.
Now, curse that object, and you got the greatest weapon to bring out the true manifestation of evil/corruption within all of our hearts, to the real physical world. Imagine the damage and chaos that one can cause when all of their deep hidden needs are brought to the light of the world.
That is what these coins do, and how it can still fit and not be immersion breaking :P
The coins will just add something to do and benefits mostly everyone.
Most likely, it will generally be the player making the transformation - not the player character...
Meaning, the player will not be roleplaying that the character loves to transform into monsters. We won't be trying to retaliate against the player characters or the city that those player characters are from.
Generally it will be a player decision, rather than the character's decision.
In the stream Steven explains that the world has Corruption, which is always trying to seduce the people of the world to "succumb to the dark side" so to speak, and monster coins artifacts that, lore-wise, have this effect on characters (im assuming it's kinda like Slytherin's Locket in Harry Potter, maybe?). If you choose to use the monster coin, it's basically your character temporarily succumbing to that corruption for a little while.
Unless of course I'm understanding incorrectly and this isn't what he meant :P
But we are talking specific lore, like "the magician cursed the coins" or "gold is corrupted". (at least that was what I was talking about).
The coins themselves may be ancient artifacts, In the live stream video where they enter the dungeon, at the end they pick the coin off a skeleton in what looks like a ritual room?
Depends really.
Do you accept you can be ripped from your body and placed in another via a 3rd party agency ?
Part of me feels these are supposed to be fun events to give you a break from the game and let your hair down. So whether they are immersion breaking or not is a bit of a strawman from that point of view.
What the devs are doing is essentially letting you replace the AI for a PvE boss in a PvE event. A PvE boss that you would 'never' otherwise have access to. It gives you a fun thing to do. It helps the players out with the not so intelligent PvE AI issue. Its a mutually beneficial arrangement to me.
Plus the devs can take over the bosses too and we can kick their arses
...or at least try. lol. Alas the Devs cant be everywhere all the time, so have players in their stead is good IMHO.